GLfloat *v, *c;
void *p;
int i;
+ GLubyte buffer[500];
+
+ for (i = 0; i < 500; i++)
+ buffer[i] = i & 0xff;
glGenBuffersARB(1, &obj->BufferID);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
+
+ for (i = 0; i < 500; i++)
+ buffer[i] = 0;
+
+ glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
+
+ for (i = 0; i < 500; i++)
+ assert(buffer[i] == (i & 0xff));
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
+ assert(!i);
+
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
+
v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
/* do some sanity tests */
assert(p == v);
glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
- assert(i == 1000);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
- assert(i == GL_WRITE_ONLY_ARB);
+ assert(i == 500);
glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
assert(i == GL_STATIC_DRAW_ARB);
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
+ assert(i == GL_WRITE_ONLY_ARB);
+
glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
assert(i);