This change makes SurfaceFlinger unfreeze a window if it ever gets a
buffer that is fixed-size. Normally the window would not be frozen if
its in fixed-size mode, but if the window was frozen before entering
fixed-size mode then it should be unfrozen.
Change-Id: I6bc822d4b02ae51fa8914c1f60f5d24b2002b38d
// update the layer size and release freeze-lock
const Layer::State& front(drawingState());
- if (newFrontBuffer->getWidth() == front.requested_w &&
- newFrontBuffer->getHeight() == front.requested_h)
+ if ((newFrontBuffer->getWidth() == front.requested_w &&
+ newFrontBuffer->getHeight() == front.requested_h) ||
+ isFixedSize())
{
if ((front.w != front.requested_w) ||
(front.h != front.requested_h))