-(void)EventLoopFS:(NSTimer*)time{
+ if(stopByFSVmenuFlag){
+ [FSMenu makeKeyAndOrderFront:nil];
+ }
+
U = UTop;
if(U){
U = UTop;
-(IBAction)FSVtitle:(id)sender{
+ stopByFSVmenuFlag = false;
+
[titleWindow makeKeyAndOrderFront:nil];
[fsWindow close];
[FSMenu close];
}
-(IBAction)FSVcancel:(id)sender{
+ stopByFSVmenuFlag = false;
coolTime = false;
[FSMenu close];
-(void)mouseDown:(NSEvent *)theEvent{
+ if(stopByFSVmenuFlag)
+ return;
+
if(cpuAtkExtendFlag3 || cpuOMFGmoveATKfixFlag) return;
if(!battleBegin) return;
switch (cpuMODE) {
case MODE_CPU_IDLE:
-
+ if(stopByFSVmenuFlag)
+ return;
if(coolTime)
return;
-(void)mouseDown:(NSEvent *)theEvent{
+ stopByFSVmenuFlag = true;
+
[fieldScene displaySideMenu];
}