#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <binder/IBinder.h>
+
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IGraphicBufferProducer.h>
namespace android {
// ----------------------------------------------------------------------------
-class BufferQueue : public BnGraphicBufferProducer, public BnGraphicBufferConsumer {
+class BufferQueue : public BnGraphicBufferProducer,
+ public BnGraphicBufferConsumer,
+ private IBinder::DeathRecipient {
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { NUM_BUFFER_SLOTS = 32 };
virtual ~BufferQueue();
/*
+ * IBinder::DeathRecipient interface
+ */
+
+ virtual void binderDied(const wp<IBinder>& who);
+
+ /*
* IGraphicBufferProducer interface
*/
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
- virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
+ virtual status_t connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer API from the BufferQueue.
// Calling this method will cause any subsequent calls to other
// mTransformHint is used to optimize for screen rotations
uint32_t mTransformHint;
+
+ // mConnectedProducerToken is used to set a binder death notification on the producer
+ sp<IBinder> mConnectedProducerToken;
};
// ----------------------------------------------------------------------------
//
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
- // respectively.
- virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
+ // respectively. The token needs to be any binder object that lives in the
+ // producer process -- it is solely used for obtaining a death notification
+ // when the producer is killed.
+ virtual status_t connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
// disconnect attempts to disconnect a client API from the
// IGraphicBufferProducer. Calling this method will cause any subsequent
mDequeueCondition.broadcast();
}
-status_t BufferQueue::connect(int api, bool producerControlledByApp, QueueBufferOutput* output) {
+
+status_t BufferQueue::connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output) {
ATRACE_CALL();
ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
producerControlledByApp ? "true" : "false");
err = -EINVAL;
} else {
mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
+
+ // set-up a death notification so that we can disconnect automatically
+ // when/if the remote producer dies.
+ // This will fail with INVALID_OPERATION if the "token" is local to our process.
+ if (token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)) == NO_ERROR) {
+ mConnectedProducerToken = token;
+ }
}
break;
default:
return err;
}
+void BufferQueue::binderDied(const wp<IBinder>& who) {
+ // If we're here, it means that a producer we were connected to died.
+ // We're GUARANTEED that we still are connected to it because it has no other way
+ // to get disconnected -- or -- we wouldn't be here because we're removing this
+ // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
+ // synchronization here.
+ int api = mConnectedApi;
+ this->disconnect(api);
+}
+
status_t BufferQueue::disconnect(int api) {
ATRACE_CALL();
ST_LOGV("disconnect: api=%d", api);
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
freeAllBuffersLocked();
+ // remove our death notification callback if we have one
+ sp<IBinder> token = mConnectedProducerToken;
+ if (token != NULL) {
+ // this can fail if we're here because of the death notification
+ // either way, we just ignore.
+ token->unlinkToDeath(static_cast<IBinder::DeathRecipient*>(this));
+ }
+ mConnectedProducerToken = NULL;
mConnectedApi = NO_CONNECTED_API;
mDequeueCondition.broadcast();
listener = mConsumerListener;
DISCONNECT,
};
-
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
{
public:
return result;
}
- virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output) {
+ virtual status_t connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ data.writeStrongBinder(token);
data.writeInt32(api);
data.writeInt32(producerControlledByApp);
status_t result = remote()->transact(CONNECT, data, &reply);
} break;
case CONNECT: {
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ sp<IBinder> token = data.readStrongBinder();
int api = data.readInt32();
bool producerControlledByApp = data.readInt32();
QueueBufferOutput* const output =
reinterpret_cast<QueueBufferOutput *>(
reply->writeInplace(sizeof(QueueBufferOutput)));
- status_t res = connect(api, producerControlledByApp, output);
+ status_t res = connect(token, api, producerControlledByApp, output);
reply->writeInt32(res);
return NO_ERROR;
} break;
int Surface::connect(int api) {
ATRACE_CALL();
ALOGV("Surface::connect");
+ static sp<BBinder> sLife = new BBinder();
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
- int err = mGraphicBufferProducer->connect(api, mProducerControlledByApp, &output);
+ int err = mGraphicBufferProducer->connect(sLife, api, mProducerControlledByApp, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
return err;
}
+
int Surface::disconnect(int api) {
ATRACE_CALL();
ALOGV("Surface::disconnect");
return mSource[SOURCE_SINK]->query(what, value);
}
-status_t VirtualDisplaySurface::connect(int api, bool producerControlledByApp,
+status_t VirtualDisplaySurface::connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp,
QueueBufferOutput* output) {
QueueBufferOutput qbo;
- status_t result = mSource[SOURCE_SINK]->connect(api, producerControlledByApp, &qbo);
+ status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo);
if (result == NO_ERROR) {
updateQueueBufferOutput(qbo);
*output = mQueueBufferOutput;
const QueueBufferInput& input, QueueBufferOutput* output);
virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
virtual int query(int what, int* value);
- virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
+ virtual status_t connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output);
virtual status_t disconnect(int api);
//