"Attempts to slow, stun, confuse, scare, freeze all monsters in sight. Gets more power on a mirror.",
"Recreates current dungeon level. Can only be used on a mirror.",
"Teleports you to a given location.",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.",
"Completely protects you from any attacks at one in two chance.",
"Generates a magical triangle which damages all monsters in the area. The vertices of the triangle are you and two mirrors in sight.",
"Generates a barrier which completely protects you from almost all damage. Takes a few of your turns when the barrier breaks or duration time is exceeded.",
case 30:
if (name) return _("帰還の呪文", "Word of Recall");
if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;
case 21:
if (name) return _("帰還の詔", "Word of Recall");
- if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。", "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。", "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;
case 22:
if (name) return _("帰還の呪文", "Word of Recall");
if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;
case 14:
if (name) return _("帰還の呪文", "Word of Recall");
if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;