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[Refactor] #40457 Moved sv-* from object/ to sv-definition/
authorHourier <hourier@users.sourceforge.jp>
Tue, 2 Jun 2020 12:53:26 +0000 (21:53 +0900)
committerHourier <hourier@users.sourceforge.jp>
Tue, 2 Jun 2020 13:23:23 +0000 (22:23 +0900)
55 files changed:
src/Makefile.am
src/autopick/autopick-destroyer.c
src/birth/birth-stat.c
src/birth/initial-equipments-table.c
src/birth/inventory-initializer.c
src/cmd-item/cmd-activate.c
src/cmd-item/cmd-eat.c
src/cmd-item/cmd-item.c
src/cmd-item/cmd-magiceat.c
src/cmd-item/cmd-quaff.c
src/cmd-item/cmd-read.c
src/cmd-item/cmd-usestaff.c
src/cmd-item/cmd-zaprod.c
src/cmd-item/cmd-zapwand.c
src/cmd/cmd-basic.c
src/combat/attack-accuracy.c
src/combat/attack-criticality.c
src/combat/player-attack.c
src/combat/shoot.c
src/core/game-play.c
src/dungeon/dungeon-file.c
src/effect/effect-item.c
src/effect/effect-monster.c
src/floor/floor-events.c
src/inventory/player-inventory.c
src/io/load.c
src/knowledge/knowledge-experiences.c
src/knowledge/knowledge-inventory.c
src/market/arena-info-table.c
src/market/articles-on-sale.c
src/market/bounty-prize-table.c
src/market/bounty.c
src/market/building-craft-fix.c
src/market/building-craft-weapon.c
src/monster/monster1.c
src/object/artifact.c
src/object/bow.c
src/object/chest.c
src/object/lite-processor.c
src/object/object-broken.c
src/object/object-flavor.c
src/object/object-hook.c
src/object/object-kind-hook.c
src/object/object1.c
src/object/object2.c
src/object/torch.c
src/player/player-effects.c
src/player/player-status.c
src/realm/realm-nature.c
src/spell/spells-object.c
src/spell/spells-summon.c
src/spell/spells2.c
src/store/store-util.c
src/view/display-player-middle.c
src/view/status-first-page.c

index 43558e4..9c2bb96 100644 (file)
@@ -318,12 +318,6 @@ hengband_SOURCES = \
        object/object-util.h \
        object/old-ego-extra-values.h \
        object/special-object-flags.h \
-       object/sv-amulet-types.h object/sv-bow-types.h \
-       object/sv-digging-types.h object/sv-food-types.h \
-       object/sv-weapon-types.h object/sv-protector-types.h object/sv-armor-types.h \
-       object/sv-lite-types.h object/sv-potion-types.h object/sv-ring-types.h \
-       object/sv-rod-types.h object/sv-scroll-types.h \
-       object/sv-staff-types.h object/sv-wand-types.h object/sv-other-types.h \
        object/item-feeling.h object/item-use-flags.h \
        \
        player/avatar.h player/avatar.c \
@@ -399,6 +393,15 @@ hengband_SOURCES = \
        store/store-owners.c store/store-owners.h \
        store/store-owner-comments.c store/store-owner-comments.h \
        \
+       sv-definition/sv-amulet-types.h sv-definition/sv-armor-types.h \
+       sv-definition/sv-bow-types.h sv-definition/sv-digging-types.h \
+       sv-definition/sv-food-types.h sv-definition/sv-lite-types.h \
+       sv-definition/sv-potion-types.h sv-definition/sv-protector-types.h \
+       sv-definition/sv-ring-types.h sv-definition/sv-rod-types.h \
+       sv-definition/sv-scroll-types.h sv-definition/sv-staff-types.h \
+       sv-definition/sv-wand-types.h sv-definition/sv-weapon-types.h \
+       sv-definition/sv-other-types.h \
+       \
        system/angband.h system/angband-version.h \
        system/h-basic.h system/h-config.h \
        system/h-define.h system/h-system.h system/h-type.h \
@@ -446,7 +449,8 @@ COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
        -Iautopick -Ibirth -Icmd -Icmd-io -Icmd-item -Icombat -Icore -Idungeon \
        -Ieffect -Ifloor -Igrid -Iinventory -Iio -Iio-dump -Iknowledge -Imarket \
        -Imind -Imonster -Imspell -Imutation -Iobject -Ipet -Iplayer -Irealm \
-       -Iroom -Ispell -Isystem -Iterm -Iutil -Iview -Iwizard -Iworld
+       -Iroom -Ispell -Isv-definition -Isystem -Iterm -Iutil -Iview -Iwizard \
+       -Iworld
 
 install-exec-hook:
 if SET_GID
index 7d8942b..70a91fe 100644 (file)
@@ -14,8 +14,8 @@
 #include "object/object-mark-types.h"
 #include "object/object-value.h"
 #include "object/special-object-flags.h"
-#include "object/sv-other-types.h"
-#include "object/sv-wand-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-wand-types.h"
 #include "player/player-move.h"
 #include "player/player-races-table.h"
 
index 6f3db34..3b7edc6 100644 (file)
@@ -1,6 +1,6 @@
 #include "system/angband.h"
 #include "birth/birth-stat.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "player/player-personality.h"
 #include "player/player-personalities-table.h"
 #include "player/player-skill.h"
index 1637786..fb897da 100644 (file)
@@ -1,13 +1,13 @@
 #include "system/angband.h"
 #include "birth/initial-equipments-table.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-bow-types.h"
-#include "object/sv-food-types.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-wand-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-bow-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-wand-types.h"
+#include "sv-definition/sv-weapon-types.h"
 
 /*!
  * プレイヤーの職業毎の初期装備テーブル。/\n
index 884edfc..d1815f3 100644 (file)
 #include "object/object-kind.h"
 #include "object/object1.h"
 #include "object/object2.h"
-#include "object/sv-bow-types.h"
-#include "object/sv-food-types.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-staff-types.h"
-#include "object/sv-wand-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-bow-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-staff-types.h"
+#include "sv-definition/sv-wand-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "player/player-personalities-table.h"
 #include "player/player-races-table.h"
 
index f1afebb..42987f7 100644 (file)
@@ -21,8 +21,8 @@
 #include "object/object-ego.h"
 #include "object/object-hook.h"
 #include "object/object-kind.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-ring-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-ring-types.h"
 #include "player/avatar.h"
 #include "player/player-damage.h"
 #include "player/player-effects.h"
index 1341b50..332c99f 100644 (file)
@@ -18,8 +18,8 @@
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-food-types.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-other-types.h"
 #include "player/avatar.h"
 #include "player/mimic-info-table.h"
 #include "player/player-class.h"
index 34e65c0..263be96 100644 (file)
@@ -42,7 +42,7 @@
 #include "object/object-mark-types.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-lite-types.h"
+#include "sv-definition/sv-lite-types.h"
 #include "object/trc-types.h"
 #include "object/object-value.h"
 #include "player/avatar.h"
index 1ed9c8b..3b5c736 100644 (file)
@@ -60,8 +60,8 @@
 #include "main/sound-definitions-table.h"
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
-#include "object/sv-other-types.h"
-#include "object/sv-rod-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-rod-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-status.h"
index b40dadb..9fa6770 100644 (file)
@@ -18,7 +18,7 @@
 #include "object/object-generator.h"
 #include "object/object-hook.h"
 #include "object/object-kind.h"
-#include "object/sv-potion-types.h"
+#include "sv-definition/sv-potion-types.h"
 #include "player/avatar.h"
 #include "player/mimic-info-table.h"
 #include "player/player-class.h"
index 664d953..21fdaf9 100644 (file)
@@ -18,7 +18,7 @@
 #include "object/object-flavor.h"
 #include "object/object-hook.h"
 #include "object/object-kind.h"
-#include "object/sv-scroll-types.h"
+#include "sv-definition/sv-scroll-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-damage.h"
index 1ca3b9f..0649df3 100644 (file)
@@ -11,7 +11,7 @@
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-staff-types.h"
+#include "sv-definition/sv-staff-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-effects.h"
index 11ec3ce..ccefb4f 100644 (file)
@@ -9,8 +9,8 @@
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-other-types.h"
-#include "object/sv-rod-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-rod-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-effects.h"
index 54f22a8..29050ca 100644 (file)
@@ -10,7 +10,7 @@
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-wand-types.h"
+#include "sv-definition/sv-wand-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-effects.h"
index 8d1b024..5327eb7 100644 (file)
@@ -46,7 +46,7 @@
 #include "object/object-kind.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-bow-types.h"
+#include "sv-definition/sv-bow-types.h"
 #include "object/torch.h"
 #include "object/tr-types.h"
 #include "player/avatar.h"
index adcdea0..8efcd57 100644 (file)
@@ -1,7 +1,7 @@
 #include "combat/attack-accuracy.h"
 #include "main/sound-definitions-table.h"
 #include "object/death-scythe.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 
 /*!
  * @brief プレイヤーからモンスターへの打撃命中判定 /
index e9a8142..e6f5ea3 100644 (file)
@@ -1,6 +1,6 @@
 #include "combat/combat-options-type.h"
 #include "combat/attack-criticality.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 
 /*!
 * @brief プレイヤーからモンスターへの打撃クリティカル判定 /
index fbd5bbe..17de1a3 100644 (file)
@@ -23,7 +23,7 @@
 #include "object/artifact.h"
 #include "object/object-flavor.h"
 #include "object/object-hook.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "player/avatar.h"
 #include "player/player-damage.h"
 #include "player/player-skill.h"
index dab684f..4f9591b 100644 (file)
@@ -18,7 +18,7 @@
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/object-mark-types.h"
-#include "object/sv-bow-types.h"
+#include "sv-definition/sv-bow-types.h"
 #include "object/tr-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
index 7e2f78a..53a2f0d 100644 (file)
@@ -33,7 +33,7 @@
 #include "store/store-util.h"
 #include "store/store.h"
 #include "object/object-flavor.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "player/player-class.h"
 #include "player/player-effects.h"
 #include "player/player-personalities-table.h"
index f70198f..2fb4134 100644 (file)
@@ -57,7 +57,7 @@
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
 #include "object/object2.h"
-#include "object/sv-scroll-types.h"
+#include "sv-definition/sv-scroll-types.h"
 #include "object/tr-types.h"
 #include "player/player-class.h"
 #include "player/player-race.h"
index d048dc9..7a8f4fe 100644 (file)
@@ -6,8 +6,8 @@
 #include "object/object-flavor.h"
 #include "object/object-hook.h"
 #include "object/object-mark-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-scroll-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-scroll-types.h"
 #include "object/tr-types.h"
 #include "spell/spells-type.h"
 #include "spell/spells3.h"
index ca8cd8f..411b8e0 100644 (file)
@@ -22,7 +22,7 @@
 #include "spell/spells3.h"
 #include "object/object-generator.h"
 #include "object/special-object-flags.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-other-types.h"
 
 /*!
  * @brief ビーム/ボルト/ボール系魔法によるモンスターへの効果があるかないかを判定する
index ee24971..0a5ce82 100644 (file)
@@ -13,9 +13,9 @@
 #include "object/object-mark-types.h"
 #include "object/object-value.h"
 #include "object/special-object-flags.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-ring-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-ring-types.h"
 #include "player/player-effects.h"
 #include "player/player-move.h"
 #include "util/util.h"
index da4d267..24cc2df 100644 (file)
@@ -9,7 +9,7 @@
 #include "object/object-kind.h"
 #include "object/object-mark-types.h"
 #include "object/object1.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-other-types.h"
 #include "player/player-move.h"
 #include "term/gameterm.h"
 #include "util/util.h"
index 25abe5b..4525ffe 100644 (file)
@@ -73,8 +73,8 @@
 #include "object/object2.h"
 #include "object/old-ego-extra-values.h" // TODO v1.5.0以前のセーブファイルをロードする処理を分離する.
 #include "object/object-value.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-lite-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-lite-types.h"
 #include "object/tr-types.h"
 #include "object/trc-types.h"
 #include "pet/pet-util.h"
index 3d550e0..ab23240 100644 (file)
@@ -9,7 +9,7 @@
 #include "io-dump/dump-util.h"
 #include "object/object-flavor.h"
 #include "object/object-kind.h"
-#include "object/sv-bow-types.h"
+#include "sv-definition/sv-bow-types.h"
 #include "player/player-skill.h"
 #include "spell/spells-execution.h"
 #include "spell/spells-util.h"
index 4edfcc2..06ee135 100644 (file)
@@ -12,9 +12,9 @@
 #include "object/object-flavor.h"
 #include "object/object-hook.h"
 #include "object/special-object-flags.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-ring-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-ring-types.h"
 #include "object/tr-types.h"
 #include "store/store-util.h"
 
index 4568278..11885f5 100644 (file)
@@ -1,13 +1,13 @@
 #include "system/angband.h"
 #include "arena-info-table.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-food-types.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-rod-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-staff-types.h"
-#include "object/sv-wand-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-rod-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-staff-types.h"
+#include "sv-definition/sv-wand-types.h"
 
 /*!
  * @brief 闘技場のモンスターID及び報酬アイテムテーブル
index 19da87c..7ec8cf8 100644 (file)
@@ -1,18 +1,18 @@
 #include "market/articles-on-sale.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-bow-types.h"
-#include "object/sv-digging-types.h"
-#include "object/sv-food-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-staff-types.h"
-#include "object/sv-wand-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-bow-types.h"
+#include "sv-definition/sv-digging-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-staff-types.h"
+#include "sv-definition/sv-wand-types.h"
+#include "sv-definition/sv-weapon-types.h"
 
 /*!
  * 店舗で販売するオブジェクトを定義する / Hack -- Objects sold in the stores -- by tval/sval pair.
index 5bcb473..573f006 100644 (file)
@@ -1,8 +1,8 @@
 #pragma once
 
 #include "market/bounty-prize-table.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-scroll-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-scroll-types.h"
 
 bounty_prize_type prize_list[MAX_BOUNTY] = {
     { TV_POTION, SV_POTION_CURING },
index ae3100b..7ffe7eb 100644 (file)
@@ -13,7 +13,7 @@
 #include "object/object-kind-hook.h"
 #include "object/object-generator.h"
 #include "object/object2.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-other-types.h"
 #include "player/avatar.h"
 #include "term/gameterm.h"
 #include "world/world.h"
index 78c4cba..72ec882 100644 (file)
@@ -12,8 +12,8 @@
 #include "object/object-kind.h"
 #include "object/object-value.h"
 #include "object/special-object-flags.h"
-#include "object/sv-other-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "player/player-effects.h"
 
index 3ca9d99..7e1510a 100644 (file)
@@ -9,7 +9,7 @@
 #include "object/object-flavor.h"
 #include "object/object-generator.h"
 #include "object/object-hook.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "realm/realm-hex.h"
 #include "term/gameterm.h"
index 0d347ca..9251ccc 100644 (file)
 #include "mspell/mspell-damage-calculator.h"
 #include "combat/monster-attack-types.h"
 #include "combat/monster-attack-effect.h"
-#include "object/sv-other-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/object2.h"
 #include "object/object-generator.h"
 
index 8b91e87..4e97c8c 100644 (file)
@@ -30,8 +30,8 @@
 #include "object/object1.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "object/trc-types.h"
 #include "player/avatar.h"
index 9267eb0..8cba7be 100644 (file)
@@ -1,5 +1,5 @@
 #include "object/bow.h"
-#include "object/sv-bow-types.h"
+#include "sv-definition/sv-bow-types.h"
 
 /*!
  * @brief 射撃武器に対応する矢/弾薬のベースアイテムIDを返す /
index 2069865..c9671ce 100644 (file)
@@ -7,7 +7,7 @@
 #include "object/item-apply-magic.h"
 #include "object/object-appraiser.h"
 #include "object/object-generator.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-other-types.h"
 #include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-effects.h"
index b72098c..61c02e6 100644 (file)
@@ -2,7 +2,7 @@
 #include "object/lite-processor.h"
 #include "object/object-ego.h"
 #include "object/object-hook.h"
-#include "object/sv-lite-types.h"
+#include "sv-definition/sv-lite-types.h"
 #include "player/player-move.h"
 #include "world/world.h"
 
index 63cb094..34aca5e 100644 (file)
@@ -8,7 +8,7 @@
 #include "effect/effect-characteristics.h"
 #include "object/object-kind.h"
 #include "object/object2.h"
-#include "object/sv-potion-types.h"
+#include "sv-definition/sv-potion-types.h"
 #include "object/tr-types.h"
 #include "spell/process-effect.h"
 #include "spell/spells-type.h"
index 8c19e49..9a0aae3 100644 (file)
@@ -22,8 +22,8 @@
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-food-types.h"
-#include "object/sv-lite-types.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-lite-types.h"
 #include "object/tr-types.h"
 #include "player/player-class.h"
 #include "player/player-status.h"
index eed7aad..041b2de 100644 (file)
 #include "object/object-appraiser.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "player/mimic-info-table.h"
 #include "player/player-class.h"
index 808ec69..23285d1 100644 (file)
@@ -6,9 +6,9 @@
 
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-ring-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-ring-types.h"
 
 /*
  * Special "sval" limit -- first "good" magic/prayer book
index 067524f..316433d 100644 (file)
 #include "object/object-hook.h"
 #include "object/object-kind.h"
 #include "object/special-object-flags.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "object/trc-types.h"
 #include "player/player-class.h"
index 4aff4f3..9e59b8a 100644 (file)
 #include "object/object-mark-types.h"
 #include "object/object-value.h" // 暫定、相互参照している.
 #include "object/special-object-flags.h"
-#include "object/sv-amulet-types.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-ring-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-amulet-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-ring-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/trc-types.h"
 #include "player/player-class.h"
 #include "player/player-effects.h"
index 9fe7a1f..a182a8c 100644 (file)
@@ -1,5 +1,5 @@
 #include "object/torch.h"
-#include "object/sv-lite-types.h"
+#include "sv-definition/sv-lite-types.h"
 #include "object/tr-types.h"
 
 /*!
index 22a58ef..46b7117 100644 (file)
@@ -43,9 +43,9 @@
 #include "object/object-value.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-armor-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-armor-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "player/avatar.h"
 #include "player/player-class.h"
 #include "player/player-damage.h"
index 5ea1cd9..3484c46 100644 (file)
@@ -34,8 +34,8 @@
 #include "object/object-mark-types.h"
 #include "object/object1.h"
 #include "object/special-object-flags.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "object/trc-types.h"
 #include "pet/pet-util.h"
index 41c8117..98836fd 100644 (file)
@@ -6,7 +6,7 @@
 #include "io/targeting.h"
 #include "object/object-generator.h"
 #include "object/object-kind-hook.h"
-#include "object/sv-food-types.h"
+#include "sv-definition/sv-food-types.h"
 #include "player/avatar.h"
 #include "player/player-damage.h"
 #include "player/player-effects.h"
index 8754cb4..6a9c892 100644 (file)
 #include "object/object-kind.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-other-types.h"
-#include "object/sv-protector-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-staff-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "sv-definition/sv-protector-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-staff-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "object/trc-types.h"
 #include "player/avatar.h"
index db70b02..d1e841b 100644 (file)
@@ -6,7 +6,7 @@
 #include "monster/monster-status.h"
 #include "object/item-use-flags.h"
 #include "object/object-hook.h"
-#include "object/sv-other-types.h"
+#include "sv-definition/sv-other-types.h"
 #include "spell/spells2.h"
 
 /*!
index 53bb4c1..3da499e 100644 (file)
@@ -44,7 +44,7 @@
 #include "object/object-mark-types.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-food-types.h"
+#include "sv-definition/sv-food-types.h"
 #include "pet/pet-fall-off.h"
 #include "pet/pet-util.h"
 #include "player/avatar.h"
index cc6482c..531742b 100644 (file)
 #include "object/object-value.h"
 #include "object/object2.h"
 #include "object/special-object-flags.h"
-#include "object/sv-lite-types.h"
-#include "object/sv-potion-types.h"
-#include "object/sv-scroll-types.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-lite-types.h"
+#include "sv-definition/sv-potion-types.h"
+#include "sv-definition/sv-scroll-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 
 int cur_store_num = 0;
index 088f2c5..1978d1c 100644 (file)
@@ -2,7 +2,7 @@
 #include "floor/floor.h"
 #include "object/object-appraiser.h"
 #include "object/special-object-flags.h"
-#include "object/sv-bow-types.h"
+#include "sv-definition/sv-bow-types.h"
 #include "player/player-effects.h"
 #include "player/player-races-table.h"
 #include "player/player-skill.h"
index 4298a51..7b74dae 100644 (file)
@@ -13,7 +13,7 @@
 #include "object/object-appraiser.h"
 #include "object/object1.h"
 #include "object/special-object-flags.h"
-#include "object/sv-weapon-types.h"
+#include "sv-definition/sv-weapon-types.h"
 #include "object/tr-types.h"
 #include "term/gameterm.h"