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- apply some defaults to blender loader texture key when loading from file
authornormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Thu, 8 Sep 2011 23:36:29 +0000 (23:36 +0000)
committernormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Thu, 8 Sep 2011 23:36:29 +0000 (23:36 +0000)
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureHelper.java

index 35fe180..42b137b 100644 (file)
@@ -734,7 +734,10 @@ public class TextureHelper extends AbstractBlenderHelper {
                //now try to locate the asset\r
                for(String assetName : assetNames) {\r
                        try {\r
-                               result = assetManager.loadTexture(new TextureKey(assetName));\r
+                TextureKey key = new TextureKey(assetName);\r
+                key.setGenerateMips(true);\r
+                key.setAsCube(false);\r
+                               result = assetManager.loadTexture(key);\r
                                break;//if no exception is thrown then accept the located asset and break the loop\r
                        } catch(AssetNotFoundException e) {\r
                                LOGGER.fine(e.getLocalizedMessage());\r