}
for (auto element : mDisplays) {
- auto display = element.second;
+ auto display = element.second.lock();
+ if (!display) {
+ ALOGE("~Device: Found a display (%" PRId64 " that has already been"
+ " destroyed", element.first);
+ continue;
+ }
DisplayType displayType = HWC2::DisplayType::Invalid;
auto error = display->getType(&displayType);
ALOGI("Created virtual display");
*format = static_cast<android_pixel_format_t>(intFormat);
*outDisplay = getDisplayById(displayId);
+ if (!*outDisplay) {
+ ALOGE("Failed to get display by id");
+ return Error::BadDisplay;
+ }
(*outDisplay)->setVirtual();
return Error::None;
}
std::shared_ptr<Display> Device::getDisplayById(hwc2_display_t id) {
if (mDisplays.count(id) != 0) {
- return mDisplays.at(id);
+ auto strongDisplay = mDisplays[id].lock();
+ ALOGE_IF(!strongDisplay, "Display %" PRId64 " is in mDisplays but is no"
+ " longer alive", id);
+ return strongDisplay;
}
auto display = std::make_shared<Display>(*this, id);
auto error = static_cast<Error>(intError);
ALOGE_IF(error != Error::None, "destroyVirtualDisplay(%" PRIu64 ") failed:"
" %s (%d)", display, to_string(error).c_str(), intError);
+ mDisplays.erase(display);
}
// Display methods
auto handle = buffer->getNativeBuffer()->handle;
int32_t intError = mDevice.mSetOutputBuffer(mDevice.mHwcDevice, mId, handle,
fenceFd);
+ close(fenceFd);
return static_cast<Error>(intError);
}
// Other Device methods
// This will create a Display if one is not found, but it will not be marked
- // as connected
+ // as connected. This Display may be null if the display has been torn down
+ // but has not been removed from the map yet.
std::shared_ptr<Display> getDisplayById(hwc2_display_t id);
bool hasCapability(HWC2::Capability capability) const;
HWC2_PFN_SET_LAYER_Z_ORDER mSetLayerZOrder;
std::vector<Capability> mCapabilities;
- std::unordered_map<hwc2_display_t, std::shared_ptr<Display>> mDisplays;
+ std::unordered_map<hwc2_display_t, std::weak_ptr<Display>> mDisplays;
HotplugCallback mHotplug;
std::vector<std::pair<std::shared_ptr<Display>, Connection>>