#include <EGL/egl.h>
+#include "../glestrace.h"
+
#include "egldefs.h"
-#include "glestrace.h"
-#include "hooks.h"
#include "Loader.h"
// ----------------------------------------------------------------------------
#include <utils/CallStack.h>
#include <utils/String8.h>
-#include "egldefs.h"
-#include "egl_impl.h"
+#include "../egl_impl.h"
+#include "../glestrace.h"
+
#include "egl_tls.h"
-#include "glestrace.h"
-#include "hooks.h"
+#include "egldefs.h"
#include "Loader.h"
#include "egl_display.h"
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
- #include "entries.in"
+ #include "../entries.in"
NULL
};
#include <utils/String8.h>
#include <utils/Trace.h>
-#include "egl_impl.h"
-#include "egl_tls.h"
-#include "glestrace.h"
-#include "hooks.h"
+#include "../egl_impl.h"
+#include "../glestrace.h"
+#include "../hooks.h"
#include "egl_display.h"
-#include "egl_impl.h"
#include "egl_object.h"
#include "egl_tls.h"
#include "egldefs.h"
** limitations under the License.
*/
+#include "../egl_impl.h"
+
#include "egl_cache.h"
#include "egl_display.h"
-#include "egl_impl.h"
#include "egldefs.h"
#include <fcntl.h>
#include <string.h>
+#include "../egl_impl.h"
+
#include "egl_cache.h"
#include "egl_display.h"
#include "egl_object.h"
#include "egl_tls.h"
-#include "egl_impl.h"
#include "Loader.h"
#include <cutils/properties.h>
#include <utils/String8.h>
#include "egldefs.h"
-#include "hooks.h"
+#include "../hooks.h"
// ----------------------------------------------------------------------------
namespace android {
#include <EGL/egl.h>
#include "egldefs.h"
-#include "hooks.h"
// ----------------------------------------------------------------------------
namespace android {
#ifndef ANDROID_EGLDEFS_H
#define ANDROID_EGLDEFS_H
-#include "hooks.h"
+#include "../hooks.h"
#define VERSION_MAJOR 1
#define VERSION_MINOR 4
#include <cutils/log.h>
#include "egldefs.h"
-#include "hooks.h"
// ----------------------------------------------------------------------------
namespace android {
#include <cutils/log.h>
#include <cutils/properties.h>
-#include "hooks.h"
-#include "egl_impl.h"
+#include "../hooks.h"
+#include "../egl_impl.h"
using namespace android;
#include <cutils/log.h>
#include <cutils/properties.h>
-#include "hooks.h"
-#include "egl_impl.h"
+#include "../hooks.h"
+#include "../egl_impl.h"
using namespace android;