"PCD_CHECKACTORFLOORTEXTURE",\r
"PCD_GETACTORLIGHTLEVEL",\r
"PCD_SETMUGSHOTSTATE",\r
+ "PCD_THINGCOUNTSECTOR",\r
+ "PCD_THINGCOUNTNAMESECTOR",\r
};\r
\r
// CODE --------------------------------------------------------------------\r
PCD_CHECKACTORFLOORTEXTURE,\r
PCD_GETACTORLIGHTLEVEL,\r
PCD_SETMUGSHOTSTATE,\r
+ PCD_THINGCOUNTSECTOR,\r
+ PCD_THINGCOUNTNAMESECTOR,\r
\r
PCODE_COMMAND_COUNT\r
} pcd_t;\r
{ "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO },\r
{ "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO },\r
{ "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO },\r
+ { "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO },\r
+ { "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO },\r
\r
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }\r
};\r