bug:
71900691
Emulator user might switch renderers, migrate a snapshot to a different
machine with a different shader binary format, etc.
Plus, program binaries don't seem to work so well on some desktop GPUs.
Change-Id: I0c6239acbd556097494aa903d6603c963d3141cb
bool Properties::skpCaptureEnabled = false;
bool Properties::enableRTAnimations = true;
+bool Properties::runningInEmulator = false;
+
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {
'\0',
skpCaptureEnabled = property_get_bool("ro.debuggable", false) &&
property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
+ runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
+
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
(prevDebugStencilClip != debugStencilClip);
}
*/
#define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename"
+/**
+ * Property for whether this is running in the emulator.
+ */
+#define PROPERTY_QEMU_KERNEL "ro.kernel.qemu"
+
///////////////////////////////////////////////////////////////////////////////
// Misc
///////////////////////////////////////////////////////////////////////////////
// Used for testing only to change the render pipeline.
static void overrideRenderPipelineType(RenderPipelineType);
+ static bool runningInEmulator;
+
private:
static ProfileType sProfileType;
static bool sDisableProfileBars;
#include <log/log.h>
#include <thread>
#include "FileBlobCache.h"
+#include "Properties.h"
#include "utils/TraceUtils.h"
namespace android {
void ShaderCache::initShaderDiskCache() {
ATRACE_NAME("initShaderDiskCache");
std::lock_guard<std::mutex> lock(mMutex);
- if (mFilename.length() > 0) {
+
+ // Emulators can switch between different renders either as part of config
+ // or snapshot migration. Also, program binaries may not work well on some
+ // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
+ if (!Properties::runningInEmulator && mFilename.length() > 0) {
mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
mInitialized = true;
}