<ClInclude Include="..\..\src\object-hook\hook-weapon.h" />\r
<ClInclude Include="..\..\src\object-use\quaff\quaff-execution.h" />\r
<ClInclude Include="..\..\src\player\attack-defense-types.h" />\r
- <ClInclude Include="..\..\src\core\player-update-types.h" />\r
<ClInclude Include="..\..\src\load\angband-version-comparer.h" />\r
<ClInclude Include="..\..\src\load\birth-loader.h" />\r
<ClInclude Include="..\..\src\load\dummy-loader.h" />\r
core/object-compressor.cpp core/object-compressor.h \
core/player-processor.cpp core/player-processor.h \
core/player-redraw-types.h \
- core/player-update-types.h \
core/score-util.cpp core/score-util.h \
core/scores.cpp core/scores.h \
core/show-file.cpp core/show-file.h \
#include "artifact/fixed-art-types.h"
#include "cmd-action/cmd-attack.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/geometry.h"
#include "floor/pattern-walk.h"
*/
#include "action/tunnel-execution.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "floor/cave.h"
#include "grid/grid.h"
#include "io/input-key-requester.h"
#include "autopick/autopick-methods-table.h"
#include "autopick/autopick-util.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "flavor/flavor-describer.h"
#include "game-option/auto-destruction-options.h"
#include "game-option/input-options.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-menu-data-table.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/input-options.h"
#include "main/sound-of-music.h"
*/
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "game-option/text-display-options.h"
#include "player-info/class-info.h"
#include "player-info/race-types.h"
#include "cmd-io/cmd-gameoption.h"
#include "cmd-io/cmd-help.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "game-option/birth-options.h"
#include "io/input-key-acceptor.h"
#include "main/sound-definitions-table.h"
#include "birth/birth-stat.h"
#include "birth/birth-util.h"
#include "birth/game-play-initializer.h"
-#include "core/player-update-types.h"
#include "io/input-key-acceptor.h"
#include "player-base/player-class.h"
#include "player-info/class-info.h"
#include "combat/attack-criticality.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/effect-characteristics.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "floor/cave.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
#include "action/racial-execution.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/text-display-options.h"
#include "io/command-repeater.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/scores.h"
#include "core/show-file.h"
#include "core/special-internal-keys.h"
#include "cmd-io/cmd-floor.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "cmd-item/cmd-eat.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "avatar/avatar.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h" //!< @todo 違和感、何故アイテムを装備するとクエストの成功判定が走るのか?.
#include "flavor/flavor-describer.h"
#include "combat/shoot.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "cmd-item/cmd-refill.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "floor/floor-object.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "cmd-item/cmd-zapwand.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "floor/floor-object.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "io/files-util.h"
#include "avatar/avatar.h"
#include "combat/attack-criticality.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "core/disturbance.h"
#include "action/travel-execution.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "game-option/disturbance-options.h"
#include "game-option/map-screen-options.h"
#include "io/input-key-requester.h"
#include "core/asking-player.h"
#include "core/game-closer.h"
#include "core/player-processor.h"
-#include "core/player-update-types.h"
#include "core/score-util.h"
#include "core/scores.h"
#include "core/speed-table.h"
#include "action/travel-execution.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
+++ /dev/null
-#pragma once
-
-// clang-format off
-enum player_update_type {
- PU_BONUS = 0x00000001L, /*!< ステータス更新フラグ: 能力値修正 / Calculate bonuses */
- PU_TORCH = 0x00000002L, /*!< ステータス更新フラグ: 光源半径 / Calculate torch radius */
- PU_HP = 0x00000010L, /*!< ステータス更新フラグ: HP / Calculate chp and mhp */
- PU_MP = 0x00000020L, /*!< ステータス更新フラグ: MP / Calculate csp and msp */
- PU_SPELLS = 0x00000040L, /*!< ステータス更新フラグ: 魔法学習数 / Calculate spells */
- PU_COMBINATION = 0x00000100L, /*!< アイテム処理フラグ: アイテムの結合を要する / Combine the pack */
- PU_REORDER = 0x00000200L, /*!< アイテム処理フラグ: アイテムの並び替えを要する / Reorder the pack */
- PU_AUTO_DESTRUCTION = 0x00000400L, /*!< アイテム処理フラグ: アイテムの自動破壊を要する / Auto-destroy marked item */
- PU_UN_VIEW = 0x00010000L, /*!< ステータス更新フラグ: 地形の視界外化 / Forget view */
- PU_UN_LITE = 0x00020000L, /*!< ステータス更新フラグ: 明暗範囲の視界外化 / Forget lite */
- PU_VIEW = 0x00100000L, /*!< ステータス更新フラグ: 視界 / Update view */
- PU_LITE = 0x00200000L, /*!< ステータス更新フラグ: 明暗範囲 / Update lite */
- PU_MONSTER_LITE = 0x00400000L, /*!< ステータス更新フラグ: モンスターの光源範囲 / Monster illumination */
- PU_DELAY_VISIBILITY = 0x00800000L, /*!< ステータス更新フラグ: 視界の追加更新 / Mega-Hack -- Delayed visual update */
- PU_MONSTER_STATUSES = 0x01000000L, /*!< ステータス更新フラグ: モンスターのステータス / Update monsters */
- PU_DISTANCE = 0x02000000L, /*!< ステータス更新フラグ: プレイヤーとモンスターの距離 / Update distances */
- PU_FLOW = 0x10000000L, /*!< ステータス更新フラグ: プレイヤーから各マスへの到達距離 / Update flow */
-};
-
-// clang-format on
#include "core/stuff-handler.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "player/player-status.h"
#include "system/player-type-definition.h"
#include "core/object-compressor.h"
#include "core/player-processor.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/turn-compensator.h"
#include "core/window-redrawer.h"
#include "dungeon/quest-completion-checker.h"
-#include "core/player-update-types.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "floor/cave.h"
#include "artifact/fixed-art-types.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "floor/cave.h"
#include "floor/floor-events.h"
#include "floor/floor-mode-changer.h"
#include "effect/effect-feature.h"
-#include "core/player-update-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h" // 暫定、後で消す.
#include "artifact/fixed-art-types.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-player.h"
#include "hpmp/hp-mp-processor.h"
#include "cmd-io/cmd-dump.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "grid/feature.h"
-#include "core/player-update-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "floor/geometry.h"
#include "hpmp/hp-mp-regenerator.h"
#include "cmd-item/cmd-magiceat.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "inventory/inventory-slot-types.h"
#include "inventory/inventory-object.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "floor/floor-object.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "io/cursor.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "effect/spells-effect-util.h"
#include "cmd-visual/cmd-visuals.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
#include "io/screen-util.h"
#include "core/player-processor.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "artifact/fixed-art-types.h"
#include "artifact/random-art-effects.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "artifact/fixed-art-types.h"
#include "combat/attack-accuracy.h"
#include "combat/shoot.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "market/building-recharger.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "action/action-limited.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "flavor/flavor-describer.h"
#include "floor/cave.h"
#include "floor/floor-object.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/spells-effect-util.h"
#include "mind/mind-magic-resistance.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "mind/mind-mindcrafter.h"
#include "autopick/autopick.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "mind/mind-mirror-master.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "mind/mind-monk.h"
#include "action/action-limited.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "io/input-key-acceptor.h"
#include "mind/stances-table.h"
#include "player-base/player-class.h"
#include "mind/mind-priest.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "avatar/avatar.h"
#include "cmd-action/cmd-attack.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "inventory/inventory-slot-types.h"
#include "io/input-key-acceptor.h"
#include "mind/stances-table.h"
#include "cmd-action/cmd-shoot.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "action/action-limited.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "combat/combat-options-type.h"
#include "combat/hallucination-attacks-table.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/geometry.h"
#include "inventory/inventory-slot-types.h"
*/
#include "monster-attack/monster-attack-status.h"
-#include "core/player-update-types.h"
#include "mind/mind-mirror-master.h"
#include "monster-attack/monster-attack-player.h"
#include "monster-race/monster-race.h"
#include "monster-attack/monster-eating.h"
#include "avatar/avatar.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "artifact/fixed-art-types.h"
#include "cmd-building/cmd-building.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "dungeon/quest-completion-checker.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "monster-floor/monster-lite.h"
-#include "core/player-update-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "grid/feature-flag-types.h"
#include "monster-floor/monster-move.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "monster-floor/monster-remover.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/cave.h"
#include "floor/floor-object.h"
*/
#include "monster-floor/one-monster-placer.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "dungeon/quest.h"
#include "effect/attribute-types.h"
*/
#include "monster/monster-list.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "monster/monster-processor.h"
#include "avatar/avatar.h"
#include "cmd-io/cmd-dump.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "floor/cave.h"
#include "floor/geometry.h"
#include "avatar/avatar.h"
#include "cmd-visual/cmd-draw.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "monster/monster-status.h"
#include "autopick/autopick-pref-processor.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "floor/cave.h"
#include "floor/geometry.h"
#include "monster/monster-update.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "mspell/mspell-dispel.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/window-redrawer.h"
#include "mind/mind-force-trainer.h"
#include "mspell/mspell-floor.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "mspell/mspell-special.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "mutation/mutation-investor-remover.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "mutation/gain-mutation-switcher.h"
#include "mutation/lose-mutation-switcher.h"
#include "object-enchant/object-curse.h"
-#include "core/player-update-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "inventory/inventory-slot-types.h"
#include "object-hook/hook-expendable.h"
#include "artifact/fixed-art-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "monster-race/monster-race.h"
#include "object-enchant/item-feeling.h"
#include "object-use/quaff/quaff-effects.h"
#include "avatar/avatar.h"
#include "birth/birth-stat.h"
-#include "core/player-update-types.h"
#include "game-option/birth-options.h"
#include "mutation/mutation-investor-remover.h"
#include "object/object-info.h"
#include "object-use/quaff/quaff-execution.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "inventory/inventory-object.h"
#include "object-use/read/read-execution.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "inventory/inventory-object.h"
#include "main/sound-definitions-table.h"
#include "object-use/read/scroll-read-executor.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "player-base/player-class.h"
#include "combat/attack-power-table.h"
#include "combat/shoot.h"
#include "combat/slaying.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
#include "cmd-item/cmd-usestaff.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "game-option/disturbance-options.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
#include "cmd-item/cmd-zaprod.h" // 相互依存。暫定的措置、後で何とかする.
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "main/sound-definitions-table.h"
#include "action/action-limited.h"
#include "avatar/avatar.h"
#include "cmd-item/cmd-zapwand.h" // 相互依存。暫定的措置、後で何とかする.
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "floor/floor-object.h"
#include "game-option/disturbance-options.h"
#include "object/lite-processor.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "inventory/inventory-slot-types.h"
#include "autopick/autopick.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flag-inscriptions-table.h"
#include "flavor/flavor-describer.h"
#include "pet/pet-fall-off.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/cave.h"
#include "pet/pet-util.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "grid/grid.h"
#include "monster-race/monster-race.h"
#include "combat/attack-criticality.h"
#include "combat/martial-arts-table.h"
#include "combat/slaying.h"
-#include "core/player-update-types.h"
#include "floor/cave.h"
#include "floor/geometry.h"
#include "game-option/cheat-types.h"
*/
#include "player-base/player-class.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "inventory/inventory-slot-types.h"
#include "mind/mind-elementalist.h"
#include "player-info/bard-data-type.h"
#include "player-status/player-basic-statistics.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "mutation/mutation-flag-types.h"
#include "object/object-flags.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "floor/wild.h"
*/
#include "player/eldritch-horror.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "locale/english.h"
#include "monster-race/monster-race-hook.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "player/player-move.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "player/player-skill.h"
-#include "core/player-update-types.h"
#include "monster-race/monster-race.h"
#include "player-base/player-class.h"
#include "player-base/player-race.h"
#include "combat/attack-power-table.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "player/player-view.h"
-#include "core/player-update-types.h"
#include "floor/cave.h"
#include "floor/line-of-sight.h"
#include "game-option/map-screen-options.h"
#include "player/process-death.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "floor/floor-town.h"
#include "racial/racial-kutar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "cmd-item/cmd-magiceat.h"
#include "cmd-item/cmd-zapwand.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
#include "cmd-item/cmd-quaff.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "combat/combat-options-type.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon-flag-types.h"
#include "effect/attribute-types.h"
#include "cmd-action/cmd-spell.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "save/floor-writer.h"
#include "core/object-compressor.h"
-#include "core/player-update-types.h"
#include "floor/floor-events.h"
#include "floor/floor-save-util.h"
#include "floor/floor-save.h"
#include "specific-object/bloody-moon.h"
#include "artifact/fixed-art-types.h"
-#include "core/player-update-types.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/tr-types.h"
#include "player-base/player-race.h"
#include "specific-object/torch.h"
-#include "core/player-update-types.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/cave.h"
#include "grid/grid.h"
#include "spell-kind/earthquake.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-curse-removal.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "inventory/inventory-slot-types.h"
#include "object-enchant/item-feeling.h"
#include "spell-kind/spells-equipment.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "spell-kind/spells-fetcher.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "action/travel-execution.h"
#include "cmd-io/cmd-dump.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-neighbor.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "spell-kind/spells-perception.h"
#include "autopick/autopick.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "spell-kind/spells-sight.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "spell-kind/spells-teleport.h"
#include "avatar/avatar.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "spell-realm/spells-arcane.h"
-#include "core/player-update-types.h"
#include "inventory/inventory-slot-types.h"
#include "object/tval-types.h"
#include "sv-definition/sv-lite-types.h"
#include "spell-realm/spells-chaos.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
#include "effect/attribute-types.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "spell-realm/spells-crusade.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "spell-realm/spells-demon.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "spell-realm/spells-hex.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "spell-realm/spells-song.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "spell/spells-object.h"
#include "artifact/fixed-art-types.h"
#include "avatar/avatar.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-magiceat.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/attribute-types.h"
#include "status/action-setter.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "player-base/player-class.h"
#include "player-info/bluemage-data-type.h"
#include "player-info/monk-data-type.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "status/base-status.h"
#include "avatar/avatar.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/birth-options.h"
#include "inventory/inventory-slot-types.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "birth/birth-stat.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "grid/grid.h"
#include "status/sight-setter.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "player/player-status.h"
#include "status/temporary-resistance.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "system/player-type-definition.h"
#include "store/cmd-store.h"
#include "cmd-io/macro-util.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "autopick/autopick.h"
#include "avatar/avatar.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
#include "target/grid-selector.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/cave.h"
#include "target/target-checker.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "game-option/map-screen-options.h"
#include "target/target-setter.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "floor/geometry.h"
#include "artifact/random-art-effects.h"
#include "artifact/random-art-generator.h"
#include "core/asking-player.h"
-#include "core/player-update-types.h"
#include "core/show-file.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"