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avcodec/x86/lossless_audiodsp: Make scalarproduct_and_madd_int16 prototypes more...
author
Michael Niedermayer
<michaelni@gmx.at>
Thu, 5 Feb 2015 22:52:01 +0000
(23:52 +0100)
committer
Michael Niedermayer
<michaelni@gmx.at>
Thu, 5 Feb 2015 23:20:59 +0000
(
00:20
+0100)
This is needed as the mmx code is used as fallback from the ssse3 code
Suggested-by: jamrial
Tested-by: wm4
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
libavcodec/x86/lossless_audiodsp.asm
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diff --git
a/libavcodec/x86/lossless_audiodsp.asm
b/libavcodec/x86/lossless_audiodsp.asm
index
39395fe
..
5dff835
100644
(file)
--- a/
libavcodec/x86/lossless_audiodsp.asm
+++ b/
libavcodec/x86/lossless_audiodsp.asm
@@
-122,7
+122,7
@@
align 16
; int ff_scalarproduct_and_madd_int16(int16_t *v1, int16_t *v2, int16_t *v3,
; int order, int mul)
INIT_XMM ssse3
-cglobal scalarproduct_and_madd_int16, 4,
5
,10, v1, v2, v3, order, mul
+cglobal scalarproduct_and_madd_int16, 4,
4
,10, v1, v2, v3, order, mul
test orderq, 8
jnz scalarproduct_and_madd_int16_fallback
shl orderq, 1