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media: atomisp: sh_css_param_shading: fix comments coding style
authorMauro Carvalho Chehab <mchehab+huawei@kernel.org>
Wed, 17 Nov 2021 08:38:30 +0000 (08:38 +0000)
committerMauro Carvalho Chehab <mchehab+huawei@kernel.org>
Wed, 17 Nov 2021 09:51:29 +0000 (09:51 +0000)
The comments are not following Kernel coding style.

Also, there are two missing comments that are found at the Intel Aero
device driver code. Add them.

No functional changes.

Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
drivers/staging/media/atomisp/pci/sh_css_param_shading.c

index 0abd5bf..41a4c91 100644 (file)
@@ -118,8 +118,10 @@ crop_and_interpolate(unsigned int cropped_width,
                int ty, src_y0, src_y1;
                unsigned int sy0, sy1, dy0, dy1, divy;
 
-               /* calculate target point and make sure it falls within
-                  the table */
+               /*
+                * calculate target point and make sure it falls within
+                * the table
+                */
                ty = out_start_row + i * out_cell_size;
 
                /* calculate closest source points in shading table and
@@ -166,19 +168,24 @@ crop_and_interpolate(unsigned int cropped_width,
                        src_x1 = clamp(src_x1, 0, (int)table_width - 1);
                        tx = min(clamp(tx, 0, (int)sensor_width - 1),
                                 (int)table_cell_w);
-                       /* calculate closest source points for distance
-                          computation */
+                       /*
+                        * calculate closest source points for distance
+                        * computation
+                        */
                        sx0 = min(src_x0 * in_cell_size, sensor_width - 1);
                        sx1 = min(src_x1 * in_cell_size, sensor_width - 1);
-                       /* calculate distances between source and target
-                          pixels */
+                       /*
+                        * calculate distances between source and target
+                        * pixels
+                        */
                        dx0 = tx - sx0;
                        dx1 = sx1 - tx;
                        divx = sx1 - sx0;
                        /* if we're at the edge, we just use the closest
-                          point still in the grid. We make up for the divider
-                          in this case by setting the distance to
-                          out_cell_size, since it's actually 0. */
+                        * point still in the grid. We make up for the divider
+                        * in this case by setting the distance to
+                        * out_cell_size, since it's actually 0.
+                        */
                        if (divx == 0) {
                                dx0 = 1;
                                divx = 1;
@@ -271,20 +278,26 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
                      bds_denominator -
                      binary->info->sp.pipeline.top_cropping;
 
-       /* We take into account the binning done by the sensor. We do this
-          by cropping the non-binned part of the shading table and then
-          increasing the size of a grid cell with this same binning factor. */
+       /*
+        * We take into account the binning done by the sensor. We do this
+        * by cropping the non-binned part of the shading table and then
+        * increasing the size of a grid cell with this same binning factor.
+        */
        input_width  <<= sensor_binning;
        input_height <<= sensor_binning;
-       /* We also scale the padding by the same binning factor. This will
-          make it much easier later on to calculate the padding of the
-          shading table. */
+       /*
+        * We also scale the padding by the same binning factor. This will
+        * make it much easier later on to calculate the padding of the
+        * shading table.
+        */
        left_padding  <<= sensor_binning;
        right_padding <<= sensor_binning;
        top_padding   <<= sensor_binning;
 
-       /* during simulation, the used resolution can exceed the sensor
-          resolution, so we clip it. */
+       /*
+        * during simulation, the used resolution can exceed the sensor
+        * resolution, so we clip it.
+        */
        input_width  = min(input_width,  in_table->sensor_width);
        input_height = min(input_height, in_table->sensor_height);
 
@@ -302,8 +315,10 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
        result->sensor_height = in_table->sensor_height;
        result->fraction_bits = in_table->fraction_bits;
 
-       /* now we crop the original shading table and then interpolate to the
-          requested resolution and decimation factor. */
+       /*
+        * now we crop the original shading table and then interpolate to the
+        * requested resolution and decimation factor.
+        */
        for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
                crop_and_interpolate(input_width, input_height,
                                     left_padding, right_padding, top_padding,
@@ -360,9 +375,10 @@ ia_css_shading_table_free(struct ia_css_shading_table *table)
        if (!table)
                return;
 
-       /* We only output logging when the table is not NULL, otherwise
+       /*
+        * We only output logging when the table is not NULL, otherwise
         * logs will give the impression that a table was freed.
-        * */
+        */
        IA_CSS_ENTER("");
 
        for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {