for (x = x1 - 1; x <= x2 + 1; x++)
{
c_ptr = &cave[y][x];
- place_solid_grid(c_ptr);
+ place_inner_grid(c_ptr);
+ c_ptr->info |= (CAVE_ROOM);
}
}
{
c_ptr = &cave[yval-2][x];
place_floor_grid(c_ptr);
- c_ptr->info |= (CAVE_ROOM);
add_cave_info(yval-2, x, CAVE_ICKY);
c_ptr = &cave[yval+2][x];
place_floor_grid(c_ptr);
- c_ptr->info |= (CAVE_ROOM);
add_cave_info(yval+2, x, CAVE_ICKY);
}
{
c_ptr = &cave[yval-3][x];
place_floor_grid(c_ptr);
- c_ptr->info |= (CAVE_ROOM);
add_cave_info(yval-3, x, CAVE_ICKY);
c_ptr = &cave[yval+3][x];
place_floor_grid(c_ptr);
- c_ptr->info |= (CAVE_ROOM);
add_cave_info(yval+3, x, CAVE_ICKY);
}
place_floor_grid(c_ptr);
}
+ /* Place the outer walls */
+ for (y = y1 - 1; y <= y2 + 1; y++)
+ {
+ c_ptr = &cave[y][x1 - 1];
+ place_outer_grid(c_ptr);
+ c_ptr = &cave[y][x2 + 1];
+ place_outer_grid(c_ptr);
+ }
+ for (x = x1 - 1; x <= x2 + 1; x++)
+ {
+ c_ptr = &cave[y1 - 1][x];
+ place_outer_grid(c_ptr);
+ c_ptr = &cave[y2 + 1][x];
+ place_outer_grid(c_ptr);
+ }
+
/* Random corridor */
if (one_in_(2))
{
for (y = y1; y <= yval; y++)
{
- c_ptr = &cave[y][x1];
- place_floor_grid(c_ptr);
+ place_floor_bold(y, x2);
+ place_solid_bold(y, x1-1);
}
for (y = yval; y <= y2 + 1; y++)
{
- c_ptr = &cave[y][x2];
- place_floor_grid(c_ptr);
+ place_floor_bold(y, x1);
+ place_solid_bold(y, x2+1);
}
}
else
{
for (y = yval; y <= y2 + 1; y++)
{
- c_ptr = &cave[y][x1];
- place_floor_grid(c_ptr);
+ place_floor_bold(y, x1);
+ place_solid_bold(y, x2+1);
}
for (y = y1; y <= yval; y++)
{
- c_ptr = &cave[y][x2];
- place_floor_grid(c_ptr);
+ place_floor_bold(y, x2);
+ place_solid_bold(y, x1-1);
}
}
- /* Place the outer walls */
- for (y = y1 - 1; y <= y2 + 1; y++)
- {
- c_ptr = &cave[y][x1 - 1];
- place_outer_grid(c_ptr);
- c_ptr = &cave[y][x2 + 1];
- place_outer_grid(c_ptr);
- }
- for (x = x1 - 1; x <= x2 + 1; x++)
- {
- c_ptr = &cave[y1 - 1][x];
- place_outer_grid(c_ptr);
- c_ptr = &cave[y2 + 1][x];
- place_outer_grid(c_ptr);
- }
-
/* Place the wall open trap */
cave[yval][xval].mimic = cave[yval][xval].feat;
cave[yval][xval].feat = FEAT_TRAP_OPEN;