#define LEVEL_MINUS_3DB 0.7071067811865476
#define LEVEL_MINUS_4POINT5DB 0.5946035575013605
#define LEVEL_MINUS_6DB 0.5000000000000000
-#define LEVEL_PLUS_3DB 1.4142135623730951
-#define LEVEL_PLUS_6DB 2.0000000000000000
+#define LEVEL_MINUS_9DB 0.3535533905932738
#define LEVEL_ZERO 0.0000000000000000
+#define LEVEL_ONE 1.0000000000000000
+
+static const float gain_levels[6] = {
+ LEVEL_ZERO,
+ LEVEL_ONE,
+ LEVEL_MINUS_3DB,
+ LEVEL_MINUS_4POINT5DB,
+ LEVEL_MINUS_6DB,
+ LEVEL_MINUS_9DB
+};
-static const float clevs[4] = { LEVEL_MINUS_3DB, LEVEL_MINUS_4POINT5DB,
- LEVEL_MINUS_6DB, LEVEL_MINUS_4POINT5DB };
+/**
+ * Table for center mix levels
+ * reference: Section 5.4.2.4 cmixlev
+ */
+static const uint8_t clevs[4] = { 2, 3, 4, 3 };
-static const float slevs[4] = { LEVEL_MINUS_3DB, LEVEL_MINUS_6DB, LEVEL_ZERO, LEVEL_MINUS_6DB };
+/**
+ * Table for surround mix levels
+ * reference: Section 5.4.2.5 surmixlev
+ */
+static const uint8_t slevs[4] = { 2, 4, 0, 4 };
+
+/**
+ * Table for default stereo downmixing coefficients
+ * reference: Section 7.8.2 Downmixing Into Two Channels
+ */
+static const uint8_t ac3_default_coeffs[8][5][2] = {
+ { { 1, 0 }, { 0, 1 }, },
+ { { 2, 2 }, },
+ { { 1, 0 }, { 0, 1 }, },
+ { { 1, 0 }, { 3, 3 }, { 0, 1 }, },
+ { { 1, 0 }, { 0, 1 }, { 4, 4 }, },
+ { { 1, 0 }, { 3, 3 }, { 0, 1 }, { 5, 5 }, },
+ { { 1, 0 }, { 0, 1 }, { 4, 0 }, { 0, 4 }, },
+ { { 1, 0 }, { 3, 3 }, { 0, 1 }, { 4, 0 }, { 0, 4 }, },
+};
/* override ac3.h to include coupling channel */
#undef AC3_MAX_CHANNELS
typedef struct {
int acmod;
- int cmixlev;
- int surmixlev;
int dsurmod;
int blksw[AC3_MAX_CHANNELS];
int output_mode; ///< output channel configuration
int out_channels; ///< number of output channels
+ float downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
float dynrng; //dynamic range gain
float dynrng2; //dynamic range gain for 1+1 mode
float cplco[AC3_MAX_CHANNELS][18]; //coupling coordinates
{
AC3HeaderInfo hdr;
GetBitContext *gb = &ctx->gb;
+ float cmixlev, surmixlev;
int err, i;
err = ff_ac3_parse_header(gb->buffer, &hdr);
/* get decoding parameters from header info */
ctx->bit_alloc_params.fscod = hdr.fscod;
ctx->acmod = hdr.acmod;
- ctx->cmixlev = hdr.cmixlev;
- ctx->surmixlev = hdr.surmixlev;
+ cmixlev = gain_levels[clevs[hdr.cmixlev]];
+ surmixlev = gain_levels[slevs[hdr.surmixlev]];
ctx->dsurmod = hdr.dsurmod;
ctx->lfeon = hdr.lfeon;
ctx->bit_alloc_params.halfratecod = hdr.halfratecod;
} while(i--);
}
+ /* set stereo downmixing coefficients
+ reference: Section 7.8.2 Downmixing Into Two Channels */
+ for(i=0; i<ctx->nfchans; i++) {
+ ctx->downmix_coeffs[i][0] = gain_levels[ac3_default_coeffs[ctx->acmod][i][0]];
+ ctx->downmix_coeffs[i][1] = gain_levels[ac3_default_coeffs[ctx->acmod][i][1]];
+ }
+ if(ctx->acmod > 1 && ctx->acmod & 1) {
+ ctx->downmix_coeffs[1][0] = ctx->downmix_coeffs[1][1] = cmixlev;
+ }
+ if(ctx->acmod == AC3_ACMOD_2F1R || ctx->acmod == AC3_ACMOD_3F1R) {
+ int nf = ctx->acmod - 2;
+ ctx->downmix_coeffs[nf][0] = ctx->downmix_coeffs[nf][1] = surmixlev * LEVEL_MINUS_3DB;
+ }
+ if(ctx->acmod == AC3_ACMOD_2F2R || ctx->acmod == AC3_ACMOD_3F2R) {
+ int nf = ctx->acmod - 4;
+ ctx->downmix_coeffs[nf][0] = ctx->downmix_coeffs[nf+1][1] = surmixlev;
+ }
+
return 0;
}
ctx->tmp_imdct);
}
ctx->dsp.vector_fmul_add_add(ctx->output[ch-1], ctx->tmp_output,
- ctx->window, ctx->delay[ch-1], ctx->add_bias, 256, 1);
+ ctx->window, ctx->delay[ch-1], 0, 256, 1);
ctx->dsp.vector_fmul_reverse(ctx->delay[ch-1], ctx->tmp_output+256,
ctx->window, 256);
}
}
+/**
+ * Downmixes the output to stereo.
+ */
+static void ac3_downmix(float samples[AC3_MAX_CHANNELS][256], int nfchans,
+ int output_mode, float coef[AC3_MAX_CHANNELS][2])
+{
+ int i, j;
+ float v0, v1, s0, s1;
+
+ for(i=0; i<256; i++) {
+ v0 = v1 = s0 = s1 = 0.0f;
+ for(j=0; j<nfchans; j++) {
+ v0 += samples[j][i] * coef[j][0];
+ v1 += samples[j][i] * coef[j][1];
+ s0 += coef[j][0];
+ s1 += coef[j][1];
+ }
+ v0 /= s0;
+ v1 /= s1;
+ if(output_mode == AC3_ACMOD_MONO) {
+ samples[0][i] = (v0 + v1) * LEVEL_MINUS_3DB;
+ } else if(output_mode == AC3_ACMOD_STEREO) {
+ samples[0][i] = v0;
+ samples[1][i] = v1;
+ }
+ }
+}
+
/* Parse the audio block from ac3 bitstream.
* This function extract the audio block from the ac3 bitstream
* and produces the output for the block. This function must
do_imdct(ctx);
+ /* downmix output if needed */
+ if(ctx->nchans != ctx->out_channels && !((ctx->output_mode & AC3_OUTPUT_LFEON) &&
+ ctx->nfchans == ctx->out_channels)) {
+ ac3_downmix(ctx->output, ctx->nfchans, ctx->output_mode,
+ ctx->downmix_coeffs);
+ }
+
/* convert float to 16-bit integer */
for(ch=0; ch<ctx->out_channels; ch++) {
+ for(i=0; i<256; i++) {
+ ctx->output[ch][i] += ctx->add_bias;
+ }
ctx->dsp.float_to_int16(ctx->int_output[ch], ctx->output[ch], 256);
}
avctx->bit_rate = ctx->bit_rate;
/* channel config */
+ ctx->out_channels = ctx->nchans;
if (avctx->channels == 0) {
avctx->channels = ctx->out_channels;
+ } else if(ctx->out_channels < avctx->channels) {
+ av_log(avctx, AV_LOG_ERROR, "Cannot upmix AC3 from %d to %d channels.\n",
+ ctx->out_channels, avctx->channels);
+ return -1;
}
- if(avctx->channels != ctx->out_channels) {
- av_log(avctx, AV_LOG_ERROR, "Cannot mix AC3 to %d channels.\n",
- avctx->channels);
+ if(avctx->channels == 2) {
+ ctx->output_mode = AC3_ACMOD_STEREO;
+ } else if(avctx->channels == 1) {
+ ctx->output_mode = AC3_ACMOD_MONO;
+ } else if(avctx->channels != ctx->out_channels) {
+ av_log(avctx, AV_LOG_ERROR, "Cannot downmix AC3 from %d to %d channels.\n",
+ ctx->out_channels, avctx->channels);
return -1;
}
+ ctx->out_channels = avctx->channels;
//av_log(avctx, AV_LOG_INFO, "channels = %d \t bit rate = %d \t sampling rate = %d \n", avctx->channels, avctx->bit_rate * 1000, avctx->sample_rate);