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SDL: Fix dead keys
author
aurel32
<aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>
Sun, 13 Apr 2008 16:08:37 +0000
(16:08 +0000)
committer
aurel32
<aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>
Sun, 13 Apr 2008 16:08:37 +0000
(16:08 +0000)
(Samuel Thibault)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4208
c046a42c
-6fe2-441c-8c8c-
71466251a162
sdl.c
patch
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diff --git
a/sdl.c
b/sdl.c
index
431e527
..
bac60ea
100644
(file)
--- a/
sdl.c
+++ b/
sdl.c
@@
-352,6
+352,7
@@
static void sdl_refresh(DisplayState *ds)
}
vga_hw_update();
+ SDL_EnableUNICODE(!is_graphic_console());
while (SDL_PollEvent(ev)) {
switch (ev->type) {
@@
-640,7
+641,6
@@
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
sdl_resize(ds, 640, 400);
sdl_update_caption();
SDL_EnableKeyRepeat(250, 50);
- SDL_EnableUNICODE(1);
gui_grab = 0;
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);