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nvc0: enable compute shaders on Fermi
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 5 Feb 2016 12:32:59 +0000 (13:32 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Sun, 21 Feb 2016 09:42:32 +0000 (10:42 +0100)
Kepler compute support is really different than Fermi and it's not
ready yet.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c

index 25e2e5c..1730a1b 100644 (file)
@@ -278,7 +278,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_PREFERRED_IR:
       return PIPE_SHADER_IR_TGSI;
    case PIPE_SHADER_CAP_SUPPORTED_IRS:
-      return 0;
+      if (class_3d >= NVE4_3D_CLASS)
+         return 0;
+      return 1 << PIPE_SHADER_IR_TGSI;
    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: