status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool useReadPixels) {
+ uint32_t minLayerZ, uint32_t maxLayerZ) {
if (CC_UNLIKELY(display == 0))
return BAD_VALUE;
sp<IGraphicBufferProducer> producer;
uint32_t reqWidth, reqHeight;
uint32_t minLayerZ,maxLayerZ;
- bool useReadPixels;
status_t result;
public:
MessageCaptureScreen(SurfaceFlinger* flinger,
const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ, bool useReadPixels)
+ uint32_t minLayerZ, uint32_t maxLayerZ)
: flinger(flinger), display(display), producer(producer),
reqWidth(reqWidth), reqHeight(reqHeight),
minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
- useReadPixels(useReadPixels),
result(PERMISSION_DENIED)
{
}
virtual bool handler() {
Mutex::Autolock _l(flinger->mStateLock);
sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
- bool useReadPixels = this->useReadPixels && !flinger->mGpuToCpuSupported;
result = flinger->captureScreenImplLocked(hw,
- producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
- useReadPixels);
+ producer, reqWidth, reqHeight, minLayerZ, maxLayerZ);
static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result);
return true;
}
// which does the marshaling work forwards to our "fake remote" above.
sp<MessageBase> msg = new MessageCaptureScreen(this,
display, IGraphicBufferProducer::asInterface( wrapper ),
- reqWidth, reqHeight, minLayerZ, maxLayerZ,
- useReadPixels);
+ reqWidth, reqHeight, minLayerZ, maxLayerZ);
status_t res = postMessageAsync(msg);
if (res == NO_ERROR) {
const sp<const DisplayDevice>& hw,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ,
- bool useReadPixels)
+ uint32_t minLayerZ, uint32_t maxLayerZ)
{
ATRACE_CALL();
status_t result = NO_ERROR;
if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) {
- uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN;
- if (!useReadPixels) {
- usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
- }
+ uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
+ GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
int err = 0;
err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
if (image != EGL_NO_IMAGE_KHR) {
GLuint tname, name;
- if (!useReadPixels) {
- // turn our EGLImage into a texture
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
- // create a Framebuffer Object to render into
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
- } else {
- // since we're going to use glReadPixels() anyways,
- // use an intermediate renderbuffer instead
- glGenRenderbuffersOES(1, &tname);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
- glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight);
- // create a FBO to render into
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
- }
+
+ // turn our EGLImage into a texture
+ glGenTextures(1, &tname);
+ glBindTexture(GL_TEXTURE_2D, tname);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
+ // create a Framebuffer Object to render into
+ glGenFramebuffersOES(1, &name);
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
+ glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
+ GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
// dependent on the context's EGLConfig.
renderScreenImplLocked(hw, reqWidth, reqHeight,
minLayerZ, maxLayerZ, true);
-
- if (useReadPixels) {
- sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
- void* vaddr;
- if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
- glReadPixels(0, 0, buffer->stride, reqHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
- checkScreenshot(buf, vaddr, hw, minLayerZ, maxLayerZ);
- buf->unlock();
- }
- }
} else {
ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
result = INVALID_OPERATION;
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDeleteFramebuffersOES(1, &name);
- if (!useReadPixels) {
- glDeleteTextures(1, &tname);
- } else {
- glDeleteRenderbuffersOES(1, &tname);
- }
+ glDeleteTextures(1, &tname);
+
// destroy our image
eglDestroyImageKHR(mEGLDisplay, image);
} else {