#include "AnimationContext.h"
#include "DisplayListCanvas.h"
#include "IContextFactory.h"
+#include "RecordingCanvas.h"
#include "RenderNode.h"
#include "SkTypes.h"
#include "gui/BufferQueue.h"
mProxy->setup(mSize.width(), mSize.height(), 800.0f,
255 * 0.075f, 255 * 0.15f);
mProxy->setLightCenter(lightVector);
- mCanvas.reset(new
- android::uirenderer::DisplayListCanvas(mSize.width(),
- mSize.height()));
+#if HWUI_NEW_OPS
+ mCanvas.reset(new android::uirenderer::RecordingCanvas(mSize.width(), mSize.height()));
+#else
+ mCanvas.reset(new android::uirenderer::DisplayListCanvas(mSize.width(), mSize.height()));
+#endif
}
SkCanvas* prepareToDraw() {
std::unique_ptr<android::uirenderer::RenderNode> mRootNode;
std::unique_ptr<android::uirenderer::renderthread::RenderProxy> mProxy;
+#if HWUI_NEW_OPS
+ std::unique_ptr<android::uirenderer::RecordingCanvas> mCanvas;
+#else
std::unique_ptr<android::uirenderer::DisplayListCanvas> mCanvas;
+#endif
android::sp<android::IGraphicBufferProducer> mProducer;
android::sp<android::IGraphicBufferConsumer> mConsumer;
android::sp<android::CpuConsumer> mCpuConsumer;