* Special display, part 1
* @return なし
*/
-static void display_player_flag_info(void)
+static void display_player_flag_info(player_type *creature_ptr)
{
TERM_LEN row;
TERM_LEN col;
all_player_flags f;
/* Extract flags and store */
- player_flags(p_ptr, f.player_flags);
- tim_player_flags(p_ptr, f.tim_player_flags);
- player_immunity(p_ptr, f.player_imm);
- tim_player_immunity(p_ptr, f.tim_player_imm);
- known_obj_immunity(p_ptr, f.known_obj_imm);
- player_vuln_flags(p_ptr, f.player_vuln);
+ player_flags(creature_ptr, f.player_flags);
+ tim_player_flags(creature_ptr, f.tim_player_flags);
+ player_immunity(creature_ptr, f.player_imm);
+ tim_player_immunity(creature_ptr, f.tim_player_imm);
+ known_obj_immunity(creature_ptr, f.known_obj_imm);
+ player_vuln_flags(creature_ptr, f.player_vuln);
/*** Set 1 ***/
/* Dump the info */
display_player_misc_info(creature_ptr);
display_player_stat_info(creature_ptr);
- display_player_flag_info();
+ display_player_flag_info(creature_ptr);
}
/* Special */