spell/spells-describer.c spell/spells-describer.h \
spell/spells-diceroll.c spell/spells-diceroll.h \
spell/spells-execution.c spell/spells-execution.h \
- spell/spells-hex.c spell/spells-hex.h \
spell/spells-object.c spell/spells-object.h \
spell/spells-summon.c spell/spells-summon.h \
spell/spells-staff-only.c spell/spells-staff-only.h \
spell-kind/spells-world.c spell-kind/spells-world.h \
\
spell-realm/spells-crusade.c spell-realm/spells-crusade.h \
+ spell-realm/spells-hex.c spell-realm/spells-hex.h \
\
store/store.c store/store.h \
store/black-market.c store/black-market.h \
#include "spell/range-calc.h"
#include "spell/spells-describer.h"
#include "spell/spells-execution.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-summon.h"
#include "spell/spells-util.h"
#include "spell/spells3.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-floor.h"
#include "spell-kind/spells-genocide.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-neighbor.h"
#include "player/player-effects.h"
#include "player/player-races-table.h"
#include "player/player-status.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "util/util.h"
#include "view/display-main-window.h"
#include "realm/realm-hex-numbers.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-floor.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "spell/spells3.h"
#include "util/util.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-floor.h"
#include "spell-kind/spells-genocide.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-neighbor.h"
#include "player/player-move.h"
#include "player/player-personalities-table.h"
#include "player/player-status.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "system/system-variables.h"
#include "term/gameterm.h"
#include "object/object-flavor.h"
#include "object/object-mark-types.h"
#include "realm/realm-hex-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells3.h"
#include "object/object-hook.h"
#include "realm/realm-hex-numbers.h"
#include "spell/process-effect.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells-type.h"
#include "monster/monster-race-hook.h"
#include "player/player-effects.h"
#include "realm/realm-hex-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
/*!
* @brief 生命のあるモンスターから吸血できるか判定する
#include "monster/monster-status.h"
#include "player/player-move.h"
#include "spell/process-effect.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells-type.h"
#include "player/player-skill.h"
#include "realm/realm-hex-numbers.h"
#include "spell/process-effect.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells-type.h"
#include "player/player-skill.h"
#include "realm/realm-hex-numbers.h"
#include "spell-kind/spells-floor.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "sv-definition/sv-weapon-types.h"
#include "world/world.h"
#include "object/object1.h"
#include "specific-object/torch.h"
#include "realm/realm-hex-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
/*!
* @brief プレイヤー攻撃の種族スレイング倍率計算
#include "player/player-skill.h"
#include "spell/music-checker.h"
#include "spell-kind/spells-chaos.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "view/display-main-window.h"
bool load = TRUE;
#include "player/player-effects.h"
#include "player/player-move.h"
#include "realm/realm-hex-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-type.h"
typedef enum effect_player_check_result
#include "player/player-effects.h"
#include "player/player-status.h"
#include "realm/realm-names-table.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "system/system-variables.h"
#include "util/util.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "object/object-value.h"
#include "object-enchant/special-object-flags.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "sv-definition/sv-other-types.h"
#include "sv-definition/sv-weapon-types.h"
#include "object-enchant/tr-types.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "realm/realm-hex-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "sv-definition/sv-weapon-types.h"
#include "term/gameterm.h"
#include "world/world.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-floor.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-neighbor.h"
#include "spell/spells-object.h"
#include "mspell/monster-spell.h"
#include "monster/monster-process.h"
#include "object-enchant/trc-types.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
void decide_drop_from_monster(player_type *target_ptr, MONSTER_IDX m_idx, bool is_riding_mon);
bool process_stealth(player_type *target_ptr, MONSTER_IDX m_idx);
#include "player/player-move.h"
#include "player/player-personalities-table.h"
#include "spell/process-effect.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-neighbor.h"
#include "spell-kind/spells-sight.h"
#include "player/player-class.h"
#include "spell/process-effect.h"
#include "spell/range-calc.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-teleport.h"
#include "mspell/mspell-learn-checker.h"
#include "mspell/assign-monster-spell.h"
#include "world/world.h"
#include "view/display-main-window.h"
#include "mspell/assign-monster-spell.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
/*!
* @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
#include "player/player-effects.h"
#include "player/player-move.h"
#include "spell-kind/spells-floor.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-sight.h"
#include "player/race-info-table.h"
#include "realm/realm-song-numbers.h"
#include "spell-kind/spells-floor.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "term/gameterm.h"
#include "util/util.h"
#include "realm/realm-song-numbers.h"
#include "spell/spells-describer.h"
#include "spell/spells-execution.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "spell/spells-util.h"
#include "spell/range-calc.h"
#include "player/player-races-table.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
/*!
* @brief プレイヤーの一時的魔法効果による耐性を返す
#include "realm/realm-hex-numbers.h"
#include "spell/process-effect.h"
#include "spell/spells-execution.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-neighbor.h"
#include "spell-kind/spells-sight.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "floor/floor.h"
#include "player/player-effects.h" // todo 相互参照している.
#include "player/player-skill.h"
#include "player/player-status.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
-#include "spell/spells-hex.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells3.h"
#include "system/system-variables.h"
#include "term/gameterm.h"