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drm/v3d: Fix whitespace inconsistency in the header.
author
Eric Anholt
<eric@anholt.net>
Thu, 8 Nov 2018 16:16:51 +0000
(08:16 -0800)
committer
Eric Anholt
<eric@anholt.net>
Tue, 27 Nov 2018 20:17:22 +0000
(12:17 -0800)
Signed-off-by: Eric Anholt <eric@anholt.net>
Link:
https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
include/uapi/drm/v3d_drm.h
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diff --git
a/include/uapi/drm/v3d_drm.h
b/include/uapi/drm/v3d_drm.h
index
f446656
..
b1e5de0
100644
(file)
--- a/
include/uapi/drm/v3d_drm.h
+++ b/
include/uapi/drm/v3d_drm.h
@@
-66,7
+66,7
@@
struct drm_v3d_submit_cl {
*/
__u32 bcl_start;
-
/** End address of the BCL (first byte after the BCL) */
+ /** End address of the BCL (first byte after the BCL) */
__u32 bcl_end;
/* Offset of the render command list.
@@
-82,7
+82,7
@@
struct drm_v3d_submit_cl {
*/
__u32 rcl_start;
-
/** End address of the RCL (first byte after the RCL) */
+ /** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
/** An optional sync object to wait on before starting the BCL. */