sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"));
put_str(" ", 4, 40);
put_str(" ", 5, 40);
+ put_str(" ", 6, 40);
} else {
cp_ptr = &class_info[cs];
mp_ptr = &m_info[cs];
sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3], cp_ptr->c_adj[4],
cp_ptr->c_adj[5], cp_ptr->c_exp);
c_put_str(TERM_L_BLUE, buf, 5, 40);
+
+ put_str("HD", 6, 40);
+ sprintf(buf, "%+3d", cp_ptr->c_mhp);
+ c_put_str(TERM_L_BLUE, buf, 6, 42);
+
+ put_str(_("隠密", "Stealth"), 6, 47);
+ if (cs == CLASS_BERSERKER)
+ strcpy(buf, " xx");
+ else
+ sprintf(buf, " %+2d", cp_ptr->c_stl);
+ c_put_str(TERM_L_BLUE, buf, 6, _(51, 54));
}
c_put_str(TERM_YELLOW, cur, 13 + (cs / 4), 2 + 19 * (cs % 4));
_("注意:《職業》によってキャラクターの先天的な能力やボーナスが変化します。", "Note: Your 'class' determines various intrinsic abilities and bonuses."),
23, 5);
put_str(_("()で囲まれた選択肢はこの種族には似合わない職業です。", "Any entries in parentheses should only be used by advanced players."), 11, 5);
+ put_str(" ", 6, 40);
char sym[MAX_CLASS];
enumerate_class_list(sym);
sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"));
put_str(" ", 4, 40);
put_str(" ", 5, 40);
+ put_str(" ", 6, 40);
} else {
ap_ptr = &personality_info[cs];
*str = ap_ptr->title;
sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ", ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3], ap_ptr->a_adj[4],
ap_ptr->a_adj[5]);
c_put_str(TERM_L_BLUE, buf, 5, 40);
+
+ put_str("HD", 6, 40);
+ sprintf(buf, "%+3d", ap_ptr->a_mhp);
+ c_put_str(TERM_L_BLUE, buf, 6, 42);
+
+ put_str(_("隠密", "Stealth"), 6, 47);
+ sprintf(buf, "%+3d", ap_ptr->a_stl);
+ c_put_str(TERM_L_BLUE, buf, 6, _(51, 54));
}
c_put_str(TERM_YELLOW, cur, 12 + (cs / 4), 2 + 18 * (cs % 4));
clear_from(10);
put_str(_("注意:《性格》によってキャラクターの能力やボーナスが変化します。", "Note: Your personality determines various intrinsic abilities and bonuses."),
23, 5);
+ put_str(" ", 6, 40);
+
concptr str;
char sym[MAX_PERSONALITIES];
enumerate_personality_list(creature_ptr, &str, sym);
sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"));
put_str(" ", 4, 40);
put_str(" ", 5, 40);
+ put_str(" ", 6, 40);
} else {
rp_ptr = &race_info[cs];
concptr str = rp_ptr->title;
sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3], rp_ptr->r_adj[4],
rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
c_put_str(TERM_L_BLUE, buf, 5, 40);
+
+ put_str("HD ", 6, 40);
+ sprintf(buf, "%2d", rp_ptr->r_mhp);
+ c_put_str(TERM_L_BLUE, buf, 6, 43);
+
+ put_str(_("隠密","Stealth"), 6, 47);
+ sprintf(buf, "%+2d", rp_ptr->r_stl);
+ c_put_str(TERM_L_BLUE, buf, 6, _(52, 55));
+
+ put_str(_("赤外線視力", "Infra"), 6, _(56, 59));
+ sprintf(buf, _("%2dft", "%2dft"), 10 * rp_ptr->infra);
+ c_put_str(TERM_L_BLUE, buf, 6, _(67, 65));
}
c_put_str(TERM_YELLOW, cur, 12 + (cs / 5), 1 + 16 * (cs % 5));
put_str(" ", 3, 40);
put_str(" ", 4, 40);
put_str(" ", 5, 40);
+ put_str(" ", 6, 40);
/* Select the first realm */
creature_ptr->realm1 = REALM_NONE;
static void display_initial_options(player_type *creature_ptr)
{
- clear_from(10);
+ s16b adj[A_MAX];
+ for (int i = 0; i < A_MAX; i++) {
+ adj[i] = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
+ }
+
+ char buf[80];
put_str(" ", 3, 40);
- put_str(" ", 4, 40);
- put_str(" ", 5, 40);
+ put_str(_("修正の合計値", "Your total modification"), 3, 40);
+ put_str(_("腕力 知能 賢さ 器用 耐久 魅力 経験 ", "Str Int Wis Dex Con Chr EXP "), 4, 40);
+ sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", adj[0], adj[1], adj[2], adj[3], adj[4], adj[5], cp_ptr->c_exp);
+ c_put_str(TERM_L_BLUE, buf, 5, 40);
+
+ put_str("HD ", 6, 40);
+ sprintf(buf, "%2d", rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp);
+ c_put_str(TERM_L_BLUE, buf, 6, 43);
+
+ put_str(_("隠密", "Stealth"), 6, 47);
+ if (creature_ptr->pclass == CLASS_BERSERKER)
+ strcpy(buf, "xx");
+ else
+ sprintf(buf, "%+2d", rp_ptr->r_stl + cp_ptr->c_stl + ap_ptr->a_stl);
+ c_put_str(TERM_L_BLUE, buf, 6, _(52, 55));
+
+ put_str(_("赤外線視力", "Infra"), 6, _(56, 59));
+ sprintf(buf, _("%2dft", "%2dft"), 10 * rp_ptr->infra);
+ c_put_str(TERM_L_BLUE, buf, 6, _(67, 65));
+
+ clear_from(10);
screen_save();
do_cmd_options_aux(creature_ptr, OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Options ((*)) affect score"));
screen_load();