std::map<FixedArtifactId, ArtifactType>::const_iterator ArtifactList::begin() const
{
- return this->artifacts.begin();
+ return this->artifacts.cbegin();
}
std::map<FixedArtifactId, ArtifactType>::const_iterator ArtifactList::end() const
{
- return this->artifacts.end();
+ return this->artifacts.cend();
}
std::map<FixedArtifactId, ArtifactType>::reverse_iterator ArtifactList::rbegin()
std::map<FixedArtifactId, ArtifactType>::const_reverse_iterator ArtifactList::rbegin() const
{
- return this->artifacts.rbegin();
+ return this->artifacts.crbegin();
}
std::map<FixedArtifactId, ArtifactType>::const_reverse_iterator ArtifactList::rend() const
{
- return this->artifacts.rend();
+ return this->artifacts.crend();
}
std::map<FixedArtifactId, ArtifactType> &ArtifactList::get_raw_map()
std::map<MonsterRaceId, MonsterRaceInfo>::const_iterator MonraceList::begin() const
{
- return monraces_info.begin();
+ return monraces_info.cbegin();
}
std::map<MonsterRaceId, MonsterRaceInfo>::iterator MonraceList::end()
std::map<MonsterRaceId, MonsterRaceInfo>::const_iterator MonraceList::end() const
{
- return monraces_info.end();
+ return monraces_info.cend();
}
std::map<MonsterRaceId, MonsterRaceInfo>::reverse_iterator MonraceList::rbegin()
std::map<MonsterRaceId, MonsterRaceInfo>::const_reverse_iterator MonraceList::rbegin() const
{
- return monraces_info.rbegin();
+ return monraces_info.crbegin();
}
std::map<MonsterRaceId, MonsterRaceInfo>::reverse_iterator MonraceList::rend()
std::map<MonsterRaceId, MonsterRaceInfo>::const_reverse_iterator MonraceList::rend() const
{
- return monraces_info.rend();
+ return monraces_info.crend();
}
MonsterRaceInfo &MonraceList::get_monrace(MonsterRaceId monrace_id)
std::vector<TerrainType>::const_iterator TerrainList::begin() const
{
- return this->terrains.begin();
+ return this->terrains.cbegin();
}
std::vector<TerrainType>::reverse_iterator TerrainList::rbegin()
std::vector<TerrainType>::const_reverse_iterator TerrainList::rbegin() const
{
- return this->terrains.rbegin();
+ return this->terrains.crbegin();
}
std::vector<TerrainType>::iterator TerrainList::end()
std::vector<TerrainType>::const_iterator TerrainList::end() const
{
- return this->terrains.end();
+ return this->terrains.cend();
}
std::vector<TerrainType>::reverse_iterator TerrainList::rend()
std::vector<TerrainType>::const_reverse_iterator TerrainList::rend() const
{
- return this->terrains.rend();
+ return this->terrains.crend();
}
size_t TerrainList::size() const