Change tsuri_dir to fishing_dir in player_type structure.
if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
y = p_ptr->y + ddy[dir];
x = p_ptr->x + ddx[dir];
- tsuri_dir = dir;
+ p_ptr->fishing_dir = dir;
if (!cave_have_flag_bold(y, x, FF_WATER))
{
msg_print(_("そこは水辺ではない。", "There is no fishing place."));
if (r_idx && one_in_(2))
{
POSITION y, x;
- y = p_ptr->y + ddy[tsuri_dir];
- x = p_ptr->x + ddx[tsuri_dir];
+ y = p_ptr->y + ddy[p_ptr->fishing_dir];
+ x = p_ptr->x + ddx[p_ptr->fishing_dir];
if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
{
char m_name[80];
extern bool write_level;
extern u32b playtime;
extern u32b start_time;
-extern int tsuri_dir;
extern bool sukekaku;
extern bool new_mane;
extern bool mon_fight;
ALIGNMENT align; /* Good/evil/neutral */
POSITION run_py;
POSITION run_px;
+ DIRECTION fishing_dir;
/*** Extracted fields ***/
u32b playtime;
u32b start_time;
-int tsuri_dir;
-
bool sukekaku;
bool new_mane;