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DAMAGELEVELTUNINGを定義していなくても正常にビルドできるよう、変数名を一部修正。
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 10 Jan 2011 06:41:55 +0000 (06:41 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 10 Jan 2011 06:41:55 +0000 (06:41 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@63 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/ステージ/07.演奏/ギター画面/CStage演奏ギター画面.cs
DTXManiaプロジェクト/コード/ステージ/07.演奏/ドラム画面/CStage演奏ドラム画面.cs

index 510dc99..01f5ece 100644 (file)
@@ -2330,19 +2330,20 @@ namespace DTXMania
                }\r
 #if DAMAGELEVELTUNING\r
                // ----------------------------------\r
-               public float[,] fDamageGaugeDelta = {                   // #23625 ickw_284: tuned damege/recover factors\r
+               public float[,] fDamageGaugeDelta = {                   // #23625 2011.1.10 ickw_284: tuned damege/recover factors\r
                        // drums,   guitar,  bass\r
-                       {  0.006f,  0.008f,  0.008f  },\r
+                       {  0.004f,  0.006f,  0.006f  },\r
                        {  0.002f,  0.003f,  0.003f  },\r
                        {  0.000f,  0.000f,  0.000f  },\r
-                       { -0.020f, -0.040f,     -0.040f  },\r
-                       { -0.030f, -0.060f, -0.060f  }\r
+                       { -0.020f, -0.030f,     -0.030f  },\r
+                       { -0.050f, -0.050f, -0.050f  }\r
                };\r
                public float[] fDamageLevelFactor = {\r
                        0.5f, 1.0f, 1.5f\r
                };\r
                // ----------------------------------\r
 #endif\r
+\r
                private void t判定にあわせてゲージを増減する(E楽器パート part, E判定 e今回の判定)\r
                {\r
                        double fDamage;\r
@@ -2410,7 +2411,7 @@ namespace DTXMania
                                        break;\r
 \r
                                default:\r
-                                       num = 0.0;\r
+                                       fDamage = 0.0;\r
                                        break;\r
                        }\r
 #endif\r
index d7147c9..f60469c 100644 (file)
@@ -4211,13 +4211,13 @@ namespace DTXMania
 \r
 #if DAMAGELEVELTUNING\r
                // ----------------------------------\r
-               public float[,] fDamageGaugeDelta = {                   // #23625 ickw_284: tuned damege/recover factors\r
+               public float[,] fDamageGaugeDelta = {                   // #23625 2011.1.10 ickw_284: tuned damege/recover factors\r
                        // drums,   guitar,  bass\r
-                       {  0.006f,  0.008f,  0.008f  },\r
+                       {  0.004f,  0.006f,  0.006f  },\r
                        {  0.002f,  0.003f,  0.003f  },\r
                        {  0.000f,  0.000f,  0.000f  },\r
-                       { -0.020f, -0.040f,     -0.040f  },\r
-                       { -0.030f, -0.060f, -0.060f  }\r
+                       { -0.020f, -0.030f,     -0.030f  },\r
+                       { -0.050f, -0.050f, -0.050f  }\r
                };\r
                public float[] fDamageLevelFactor = {\r
                        0.5f, 1.0f, 1.5f\r
@@ -4292,7 +4292,7 @@ namespace DTXMania
                                        break;\r
 \r
                                default:\r
-                                       num = 0.0;\r
+                                       fDamage = 0.0;\r
                                        break;\r
                        }\r
 #endif\r