import com.badlogic.gdx.graphics.GL10;\r
import com.badlogic.gdx.graphics.GL11;\r
import com.badlogic.gdx.graphics.GL20;\r
+import com.badlogic.gdx.graphics.GLCommon;\r
import com.badlogic.gdx.graphics.Pixmap;\r
-import com.badlogic.gdx.graphics.Texture;\r
import com.badlogic.gdx.graphics.Pixmap.Format;\r
+import com.badlogic.gdx.graphics.Texture;\r
\r
/**\r
* <p>\r
public boolean isGL20Available( );\r
\r
/**\r
+ * @return a {@link GLCommon} instance\r
+ */\r
+ public GLCommon getGLCommon( );\r
+ \r
+ /**\r
* @return the {@link GL10} instance\r
* @throws GdxRuntimeException in case the Application was configured to use OpenGL ES 2.0\r
*/\r