config.multiple_speakers = false;
config.general_sound_level = 0;
-#if defined(USE_QT)
+#if defined(_USE_QT)
config.use_opengl_scanline = false;
config.opengl_scanline_vert = false;
config.opengl_scanline_horiz = false;
#ifdef USE_SCREEN_ROTATE
config.rotate_type = GetPrivateProfileBool(_T("Screen"), _T("RotateType"), config.rotate_type, config_path);
#endif
-#if defined(USE_QT)
+#if defined(_USE_QT)
config.use_opengl_scanline = GetPrivateProfileBool(_T("Screen"), _T("UseOpenGLScanLine"),
config.use_opengl_scanline, config_path);
config.opengl_scanline_vert = GetPrivateProfileBool(_T("Screen"), _T("OpenGLScanLineVert"),
#ifdef USE_SCREEN_ROTATE
WritePrivateProfileBool(_T("Screen"), _T("RotateType"), config.rotate_type, config_path);
#endif
-#if defined(USE_QT)
+#if defined(_USE_QT)
WritePrivateProfileBool(_T("Screen"), _T("UseOpenGLScanLine"),
config.use_opengl_scanline, config_path);
WritePrivateProfileBool(_T("Screen"), _T("OpenGLScanLineVert"),
actionOpenGL_Filter->setObjectName(QString::fromUtf8("actionOpenGL_Filter"));
actionOpenGL_Filter->setEnabled(true);
actionOpenGL_Filter->setCheckable(true);
- if(config.use_opengl_filters == 0) actionOpenGL_Filter->setChecked(true);
+ if(config.use_opengl_filters) actionOpenGL_Filter->setChecked(true);
connect(actionOpenGL_Filter, SIGNAL(toggled(bool)), this, SLOT(set_gl_crt_filter(bool)));
actionDot_by_Dot = new Action_Control(this);