return (regen);
}
-void become_living_trump(player_type *creature_ptr)
-{
- /* 1/7 Teleport control and 6/7 Random teleportation (uncontrolled) */
- MUTATION_IDX mutation = one_in_(7) ? 12 : 77;
- if (gain_mutation(creature_ptr, mutation))
- msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));
-}
-
void set_mutation_flags(player_type *creature_ptr)
{
if (creature_ptr->muta3 == 0)
#include "system/angband.h"
int calc_mutant_regenerate_mod(player_type *creature_ptr);
-void become_living_trump(player_type *creature_ptr);
void set_mutation_flags(player_type *creature_ptr);
#include "cmd-action/cmd-spell.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
-#include "mutation/mutation.h"
#include "player/digestion-processor.h"
#include "player/selfinfo.h"
#include "spell-kind/spells-curse-removal.h"
#include "spell-kind/spells-enchant.h"
#include "spell-kind/spells-perception.h"
#include "spell-realm/spells-craft.h"
+#include "spell-realm/spells-trump.h"
#include "spell/range-calc.h"
#include "spell/spells-object.h"
#include "spell/spells-status.h"
msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
gain_exp(caster_ptr, ee);
}
+
+void become_living_trump(player_type *creature_ptr)
+{
+ /* 1/7 Teleport control and 6/7 Random teleportation (uncontrolled) */
+ MUTATION_IDX mutation = one_in_(7) ? 12 : 77;
+ if (gain_mutation(creature_ptr, mutation))
+ msg_print(_("あなたは生きているカードに変わった。", "You have turned into a Living Trump."));
+}
#include "system/angband.h"
void cast_shuffle(player_type *caster_ptr);
+void become_living_trump(player_type *creature_ptr);