extern s16b running;
extern GAME_TURN old_battle;
-extern bool use_sound;
-extern bool use_music;
-extern bool use_graphics;
-extern bool use_bigtile;
+
extern s16b signal_count;
extern bool inkey_base;
extern bool inkey_xtra;
bool autosave_t; /* Timed autosave */
s16b autosave_freq; /* Autosave frequency */
+bool use_sound; /* The "sound" mode is enabled */
+bool use_music; /* The "music" mode is enabled */
+bool use_graphics; /* The "graphics" mode is enabled */
+bool use_bigtile = FALSE;
+
+
/*!
* @brief オプションテーブル /
extern bool autosave_t;
extern bool autosave_l;
+extern bool use_sound;
+extern bool use_music;
+extern bool use_graphics;
+extern bool use_bigtile;
+
/*
* Available "options"
*
GAME_TURN old_battle;
-bool use_sound; /* The "sound" mode is enabled */
-bool use_music; /* The "music" mode is enabled */
-bool use_graphics; /* The "graphics" mode is enabled */
-bool use_bigtile = FALSE;
-
s16b signal_count; /* Hack -- Count interupts */
bool inkey_base; /* See the "inkey()" function */