if(next_time > timeGetTime()) {\r
// update window if enough time\r
draw_frames += emu->draw_screen();\r
- emu->update_screen(hScreenWidget);// Okay?\r
+ //emu->update_screen(hScreenWidget);// Okay?\r
skip_frames = 0;\r
\r
// sleep 1 frame priod if need\r
} else if(++skip_frames > MAX_SKIP_FRAMES) {\r
// update window at least once per 10 frames\r
draw_frames += emu->draw_screen();\r
- emu->update_screen(hScreenWidget);// Okay?\r
+ //emu->update_screen(hScreenWidget);// Okay?\r
//printf("EMU::Updated Frame %d\n", AG_GetTicks());\r
skip_frames = 0;\r
next_time = timeGetTime();\r