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R600/SI: fix shadow mapping for 1D and 2D array textures
authorMarek Olsak <marek.olsak@amd.com>
Fri, 11 Jul 2014 17:11:39 +0000 (17:11 +0000)
committerMarek Olsak <marek.olsak@amd.com>
Fri, 11 Jul 2014 17:11:39 +0000 (17:11 +0000)
It was conflicting with def TEX_SHADOW_ARRAY, which also handles them.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212829 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/R600/R600Instructions.td

index 73fa345..704507d 100644 (file)
@@ -216,7 +216,7 @@ class R600_REDUCTION <bits<11> inst, dag ins, string asm, list<dag> pattern,
 def TEX_SHADOW : PatLeaf<
   (imm),
   [{uint32_t TType = (uint32_t)N->getZExtValue();
-    return (TType >= 6 && TType <= 8) || (TType >= 11 && TType <= 13);
+    return (TType >= 6 && TType <= 8) || TType == 13;
   }]
 >;