package com.jme3.gde.core.sceneexplorer.nodes;
import com.jme3.audio.AudioNode;
-import com.jme3.audio.AudioNode.Status;
+import com.jme3.audio.AudioSource;
import com.jme3.audio.Filter;
import com.jme3.gde.core.icons.IconList;
import com.jme3.gde.core.properties.AudioDataProperty;
set.put(makeProperty(obj, float.class, "getRefDistance", "setRefDistance", "Ref Distance"));
set.put(makeProperty(obj, float.class, "getTimeOffset", "setTimeOffset", "Time Offset"));
- set.put(makeProperty(obj, Status.class, "getStatus", "setStatus", "Status"));
+ set.put(makeProperty(obj, AudioSource.Status.class, "getStatus", "setStatus", "Status"));
set.put(makeProperty(obj, float.class, "getVolume", "setVolume", "Volume"));
set.put(makeProperty(obj, Vector3f.class, "getVelocity", "setVelocity", "Velocity"));