#game and bakapi executables
#
16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib
- wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib
+ wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib -fm=16.map
bakapi.exe: bakapi.$(OBJ) 16.lib
- wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) 16.lib
+ wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) 16.lib -fm=bakapi.map
#
#Test Executables!
#
scroll.exe: scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)
- wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)
+ wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ) -fm=scroll.map
scroll.$(OBJ): $(SRC)scroll.c
wcl $(FLAGS) -c $(SRC)scroll.c
wcl $(FLAGS) fmemtest.$(OBJ) 16.lib
exmmtest.exe: exmmtest.$(OBJ) 16.lib
- wcl $(FLAGS) exmmtest.$(OBJ) 16.lib
+ wcl $(FLAGS) exmmtest.$(OBJ) 16.lib -fm=exmmtest.map
#
#executable's objects