-L $VULKAN_SDK/lib \
-device-option SDL_PREFIX=$SDK_PREFIX/SDL/i686-w64-mingw32 \
-device-option SDL2_PREFIX=$SDK_PREFIX/SDL/i686-w64-mingw32 \
+ -device-option LIBS_SDL2+=SDLmain \
-device-option ICU_PREFIX=$SDK_PREFIX/icu \
-device-option OPENGL_ES2_PREFIX=$SDK_PREFIX/Angle \
-device-option VULKAN_PREFIX=$VULKAN_SDK \
"
export PKG_CONFIG_LIBDIR=/usr/i686-w64-mingw32/lib
-make CROSS_COMPILE=i686-w64-mingw32- PKG_CONFIG_LIBDIR=/usr/i686-w64-mingw32/lib $@ 2>&1
+taskset 0xfbe make CROSS_COMPILE=i686-w64-mingw32- PKG_CONFIG_LIBDIR=/usr/i686-w64-mingw32/lib $@ 2>&1
--- /dev/null
+--- main.cpp.orig 2019-08-26 22:51:44.229281866 +0900
++++ main.cpp 2019-08-26 22:56:32.169706856 +0900
+@@ -34,6 +34,8 @@
+ **
+ ****************************************************************************/
+
++#include <windows.h>
++#include <tchar.h>
+ #include <SDL.h>
+ #include <SDL_gamecontroller.h>
+
+@@ -43,3 +45,12 @@
+ SDL_Quit();
+ return 0;
+ }
++
++int WINAPI WinMain(
++ HINSTANCE hCurInst,
++ HINSTANCE hPrevInst,
++ LPSTR lpsCmdLine,
++ int nCmdShow)
++{
++ return main(0, NULL);
++}