*/
void wiz_enter_quest(PlayerType *player_ptr)
{
- auto tmp_int = 0;
+ auto quest_num = 0;
auto &quest_list = QuestList::get_instance();
const auto quest_max = enum2i(quest_list.rbegin()->first);
- if (!get_value("QuestID", 0, quest_max - 1, &tmp_int)) {
+ if (!get_value("QuestID", 0, quest_max - 1, &quest_num)) {
return;
}
- auto q_idx = i2enum<QuestId>(tmp_int);
+ auto q_idx = i2enum<QuestId>(quest_num);
init_flags = i2enum<init_flags_type>(INIT_SHOW_TEXT | INIT_ASSIGN);
player_ptr->current_floor_ptr->quest_number = q_idx;
parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
*/
void set_gametime(void)
{
- int tmp_int = 0;
- if (!get_value("Dungeon Turn", 0, w_ptr->dungeon_turn_limit - 1, &tmp_int)) {
+ int game_time = 0;
+ if (!get_value("Dungeon Turn", 0, w_ptr->dungeon_turn_limit - 1, &game_time)) {
return;
}
- w_ptr->dungeon_turn = w_ptr->game_turn = tmp_int;
+ w_ptr->dungeon_turn = w_ptr->game_turn = game_time;
}
/*!