switch cond {
- case .normal: return .clear
+ case .normal: return ColorSet.current[.airPlanInforViewNormal]
- case .tired: return #colorLiteral(red: 1, green: 0.7233425379, blue: 0.1258574128, alpha: 0.8239436619)
+ case .tired: return ColorSet.current[.airPlanInforViewTired]
- case .bad: return #colorLiteral(red: 0.7320367694, green: 0.07731548697, blue: 0.06799335033, alpha: 1)
+ case .bad: return ColorSet.current[.airPlanInforViewBad]
}
}
switch cond {
- case .normal: return .clear
+ case .normal: return ColorSet.current[.airPlanInforViewBoarderNormal]
- case .tired: return #colorLiteral(red: 0.458858192, green: 0.3335277438, blue: 0.07979661971, alpha: 1)
+ case .tired: return ColorSet.current[.airPlanInforViewBoarderTired]
- case .bad: return #colorLiteral(red: 0.5462518334, green: 0.04599834234, blue: 0.04913448542, alpha: 1)
+ case .bad: return ColorSet.current[.airPlanInforViewBoarderBad]
}
}
DummyShipCommand(apiResponse: apiResponse).execute()
GuardShelterCommand(apiResponse: apiResponse).execute()
- default: break
-
+ default:
+ EnemyStatusCommand(apiResponse: apiResponse).execute()
}
}
}
switch innerDamageType {
- case .none:
-
- return nil
-
- case .slightly:
+ case .none: return nil
- return #colorLiteral(red: 1.000, green: 0.956, blue: 0.012, alpha: 0.5)
+ case .slightly: return ColorSet.current[.damageViewInnerSlightly]
- case .modest:
-
- return NSColor.orange.withAlphaComponent(0.5)
+ case .modest: return ColorSet.current[.damageViewInnerModest]
- case .badly:
-
- return NSColor.red.withAlphaComponent(0.5)
+ case .badly: return ColorSet.current[.damageViewInnerBadly]
}
}
private var borderColor: NSColor? {
-
+
switch innerDamageType {
- case .none:
-
- return nil
-
- case .slightly:
-
- return NSColor.orange.withAlphaComponent(0.5)
+ case .none: return nil
- case .modest:
+ case .slightly: return ColorSet.current[.damageViewBoarderSlightly]
- return NSColor.orange.withAlphaComponent(0.9)
-
- case .badly:
+ case .modest: return ColorSet.current[.damageViewBoarderModest]
- return NSColor.red.withAlphaComponent(0.9)
+ case .badly: return ColorSet.current[.damageViewBoarderBadly]
}
}
private var levelColor: NSColor {
- return #colorLiteral(red: 0.135, green: 0.522, blue: 0.619, alpha: 1)
+ return ColorSet.current[.slotItemLevelViewLevel]
+
+
}
// MARK: - Function
switch level {
- case 1, 2, 3: return #colorLiteral(red: 0.257, green: 0.523, blue: 0.643, alpha: 1)
+ case 1, 2, 3: return ColorSet.current[.slotItemLevelViewLowAirLevel]
- case 4, 5, 6, 7: return #colorLiteral(red: 0.784, green: 0.549, blue: 0.000, alpha: 1)
+ case 4, 5, 6, 7: return ColorSet.current[.slotItemLevelViewHighAirLevel]
default: return nil
case 1, 2, 3:
let shadow = NSShadow()
- shadow.shadowColor = #colorLiteral(red: 0.095, green: 0.364, blue: 0.917, alpha: 1)
+ shadow.shadowColor = ColorSet.current[.slotItemLevelViewLowAirLevelShadow]
shadow.shadowBlurRadius = 4.0
return shadow
case 4, 5, 6, 7:
let shadow = NSShadow()
- shadow.shadowColor = .yellow
+ shadow.shadowColor = ColorSet.current[.slotItemLevelViewHighAirLevelShadow]
shadow.shadowBlurRadius = 3.0
return shadow
}
private let numberOfCell = 10
- private let greenColor = NSColor(calibratedWhite: 0.39, alpha: 1.0)
- private let yellowColor = NSColor(calibratedWhite: 0.55, alpha: 1.0)
- private let orangeColor = NSColor(calibratedWhite: 0.7, alpha: 1.0)
- private let redColor = NSColor(calibratedWhite: 0.79, alpha: 1.0)
- private let borderColor = NSColor(calibratedWhite: 0.632, alpha: 1.0)
- private let backgroundColor = NSColor(calibratedWhite: 0.948, alpha: 1.0)
+
+ private var greenColor: NSColor {
+
+ return ColorSet.current[.suppliesCellGreen]
+ }
+ private var yellowColor: NSColor {
+
+ return ColorSet.current[.suppliesCellYellow]
+ }
+ private var orangeColor: NSColor {
+
+ return ColorSet.current[.suppliesCellOrange]
+ }
+ private var redColor: NSColor {
+
+ return ColorSet.current[.suppliesCellRedColor]
+ }
+ private var borderColor: NSColor {
+
+ return ColorSet.current[.suppliesCellBorder]
+ }
+ private var backgroundColor: NSColor {
+
+ return ColorSet.current[.suppliesCellBackground]
+ }
@objc dynamic var ship: Ship?