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[Refactor] #37353 コメント整理と型の置換 / Refactor comments and type replacement.
authorDeskull <deskull@users.sourceforge.jp>
Fri, 7 Dec 2018 16:10:55 +0000 (01:10 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Fri, 7 Dec 2018 16:10:55 +0000 (01:10 +0900)
src/cave.c
src/dungeon.c
src/monster-status.c
src/xtra1.c

index 265d50a..068557a 100644 (file)
@@ -1746,15 +1746,13 @@ void prt_path(POSITION y, POSITION x)
        path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), p_ptr->y, p_ptr->x, y, x, PROJECT_PATH|PROJECT_THRU);
 
        p_ptr->redraw |= (PR_MAP);
-
-       /* Redraw stuff */
        redraw_stuff();
 
        /* Draw path */
        for (i = 0; i < path_n; i++)
        {
-               int ny = GRID_Y(path_g[i]);
-               int nx = GRID_X(path_g[i]);
+               POSITION ny = GRID_Y(path_g[i]);
+               POSITION nx = GRID_X(path_g[i]);
                cave_type *c_ptr = &cave[ny][nx];
 
                if (panel_contains(ny, nx))
index 46d5ab0..54dccda 100644 (file)
@@ -5013,10 +5013,7 @@ static void process_player(void)
                        /* Count this execution */
                        command_rep--;
 
-                       /* Redraw the state */
                        p_ptr->redraw |= (PR_STATE);
-
-                       /* Redraw stuff */
                        redraw_stuff();
 
                        /* Hack -- Assume messages were seen */
index 67b63a2..a99a4d8 100644 (file)
@@ -712,13 +712,8 @@ bool process_the_world(int num, MONSTER_IDX who, bool vs_player)
 
                /* Notice stuff */
                if (p_ptr->notice) notice_stuff();
-
                if (p_ptr->update) update_stuff();
-
-               /* Redraw stuff */
                if (p_ptr->redraw) redraw_stuff();
-
-               /* Redraw stuff */
                if (p_ptr->window) window_stuff();
 
                if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
index 892faf6..e09c9f2 100644 (file)
@@ -5898,19 +5898,14 @@ void update_stuff(void)
  */
 void redraw_stuff(void)
 {
-       /* Redraw stuff */
        if (!p_ptr->redraw) return;
 
-
        /* Character is not ready yet, no screen updates */
        if (!character_generated) return;
 
-
        /* Character is in "icky" mode, no screen updates */
        if (character_icky) return;
 
-
-
        /* Hack -- clear the screen */
        if (p_ptr->redraw & (PR_WIPE))
        {
@@ -6193,10 +6188,7 @@ void window_stuff(void)
 void handle_stuff(void)
 {
        if (p_ptr->update) update_stuff();
-
-       /* Redraw stuff */
        if (p_ptr->redraw) redraw_stuff();
-
        if (p_ptr->window) window_stuff();
 }