<ClCompile Include="..\..\src\player-info\self-info.cpp" />\r
<ClCompile Include="..\..\src\io\signal-handlers.cpp" />\r
<ClCompile Include="..\..\src\mind\mind-sniper.cpp" />\r
- <ClCompile Include="..\..\src\util\sort.cpp" />\r
+ <ClCompile Include="..\..\src\target\target-sorter.cpp" />\r
<ClCompile Include="..\..\src\spell\spells-diceroll.cpp" />\r
<ClCompile Include="..\..\src\spell-kind\spells-floor.cpp" />\r
<ClCompile Include="..\..\src\spell\spells-object.cpp" />\r
<ClInclude Include="..\..\src\core\scores.h" />\r
<ClInclude Include="..\..\src\player-info\self-info.h" />\r
<ClInclude Include="..\..\src\mind\mind-sniper.h" />\r
- <ClInclude Include="..\..\src\util\sort.h" />\r
+ <ClInclude Include="..\..\src\target\target-sorter.h" />\r
<ClInclude Include="..\..\src\spell\spells-diceroll.h" />\r
<ClInclude Include="..\..\src\spell-kind\spells-floor.h" />\r
<ClInclude Include="..\..\src\spell\spells-object.h" />\r
<ClCompile Include="..\..\src\term\screen-processor.cpp">\r
<Filter>term</Filter>\r
</ClCompile>\r
- <ClCompile Include="..\..\src\util\sort.cpp">\r
- <Filter>util</Filter>\r
+ <ClCompile Include="..\..\src\target\target-sorter.cpp">\r
+ <Filter>target</Filter>\r
</ClCompile>\r
<ClCompile Include="..\..\src\io\input-key-requester.cpp">\r
<Filter>io</Filter>\r
<ClInclude Include="..\..\src\term\screen-processor.h">\r
<Filter>term</Filter>\r
</ClInclude>\r
- <ClInclude Include="..\..\src\util\sort.h">\r
- <Filter>util</Filter>\r
+ <ClInclude Include="..\..\src\target\target-sorter.h">\r
+ <Filter>target</Filter>\r
</ClInclude>\r
<ClInclude Include="..\..\src\io\input-key-requester.h">\r
<Filter>io</Filter>\r
target/target-getter.cpp target/target-getter.h \
target/target-preparation.cpp target/target-preparation.h \
target/target-setter.cpp target/target-setter.h \
+ target/target-sorter.cpp target/target-sorter.h \
target/target-types.h \
\
term/gameterm.cpp term/gameterm.h \
util/probability-table.h \
util/rng-xoshiro.cpp util/rng-xoshiro.h \
util/sha256.cpp util/sha256.h \
- util/sort.cpp util/sort.h \
util/string-processor.cpp util/string-processor.h \
\
view/colored-char.h \
#include "timed-effect/player-hallucination.h"
#include "timed-effect/timed-effects.h"
#include "util/int-char-converter.h"
-#include "util/sort.h"
+#include "target/target-sorter.h"
#include "view/display-messages.h"
#include "window/main-window-util.h"
#include <functional>
#include "system/player-type-definition.h"
#include "system/terrain-type-definition.h"
#include "target/projection-path-calculator.h"
+#include "target/target-sorter.h"
#include "target/target-types.h"
#include "timed-effect/player-hallucination.h"
#include "timed-effect/timed-effects.h"
#include "util/bit-flags-calculator.h"
-#include "util/sort.h"
#include "window/main-window-util.h"
#include <algorithm>
#include <utility>
-#include "util/sort.h"
+#include "target/target-sorter.h"
#include "artifact/fixed-art-types.h"
#include "dungeon/quest.h"
#include "grid/grid.h"
#include "util/angband-files.h"
#include "util/bit-flags-calculator.h"
#include "util/int-char-converter.h"
-#include "util/sort.h"
#include "util/string-processor.h"
#include "view/display-messages.h"
#include "wizard/fixed-artifacts-spoiler.h"