<ClInclude Include="Resource.h" />
<ClInclude Include="Skill.h" />
<ClInclude Include="Stair.h" />
+ <ClInclude Include="StartingClass.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="GameWorld.h" />
<ClCompile Include="ItemEgo.cpp" />
<ClCompile Include="Skill.cpp" />
<ClCompile Include="Stair.cpp" />
+ <ClCompile Include="StartingClass.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
--- /dev/null
+/*!
+ * @file StartingClass.cpp
+ * @brief \83Q\81[\83\80\92\86\82Ì\90E\8bÆ\82ð\92è\8b`\82·\82é
+ * @date 2014/03/01
+ * @author Deskull
+ * 2014 Sikabane Works.
+ */
+
+#include "stdafx.h"
+#include "StartingClass.h"
+
+StartingClass::StartingClass(ID id, Tag tag, GameWorld *gameWorld) : CreatureTemplate(id, tag, gameWorld)
+{
+ return;
+}
+
+StartingClass::StartingClass(void)
+{
+ return;
+}
+
+StartingClass::~StartingClass(void)
+{
+ return;
+}
--- /dev/null
+/*!
+ * @file StartingClass.h
+ * @brief \83Q\81[\83\80\92\86\82Ì\90E\8bÆ\8fî\95ñ\82Ì\83v\83\8d\83g\83^\83C\83v
+ * @date 2014/03/01
+ * @author Deskull
+ * 2014 Sikabane Works.
+ */
+
+#include "stdafx.h"
+#include "CreatureTemplate.h"
+#include "Deeangband.h"
+#include "GameElement.h"
+
+/*!
+ * @class StartingClass
+ * @brief \8eí\91°\8fî\95ñ\82Ì\83N\83\89\83X
+ */
+class StartingClass : public CreatureTemplate
+{
+private:
+public:
+
+ StartingClass::StartingClass(ID id, Tag tag, GameWorld *gameWorld);
+
+ StartingClass::StartingClass(void);
+
+ StartingClass::~StartingClass(void);
+
+};