<li>{@link android.opengl.GLES10}</li>
<li>{@link android.opengl.GLES10Ext}</li>
<li>{@link android.opengl.GLES11}</li>
- <li>{@link android.opengl.GLES10Ext}</li>
+ <li>{@link android.opengl.GLES11Ext}</li>
</ul>
</li>
<li>{@link javax.microedition.khronos.opengles} - This package provides the standard
private final String vertexShaderCode =
// This matrix member variable provides a hook to manipulate
- // the coordinates of objects that use this vertex shader
+ // the coordinates of objects that use this vertex shader.
"uniform mat4 uMVPMatrix; \n" +
"attribute vec4 vPosition; \n" +
"void main(){ \n" +
-
- // the matrix must be included as part of gl_Position
+ // The matrix must be included as part of gl_Position
+ // Note that the uMVPMatrix factor *must be first* in order
+ // for the matrix multiplication product to be correct.
" gl_Position = uMVPMatrix * vPosition; \n" +
"} \n";