* @param customer_ptr プレーヤーへの参照ポインタ
* @return 悪夢モードならばTRUE
*/
-static bool have_a_nightmare(player_type *customer_ptr)
+static bool has_a_nightmare(player_type *customer_ptr)
{
if (!ironman_nightmare) return FALSE;
exe_write_diary(customer_ptr, DIARY_DIALY, 0, NULL);
customer_ptr->chp = customer_ptr->mhp;
- if (have_a_nightmare(customer_ptr)) return TRUE;
+ if (has_a_nightmare(customer_ptr)) return TRUE;
back_to_health(customer_ptr);
charge_magic_eating_energy(customer_ptr);