static const struct {
size_t width, height;
char const* bits;
-} kDebugData = { 11, 8,
- "__X_____X_____X___X_____XXXXXXX___XX_XXX_XX_XXXXXXXXXXXX_XXXXXXX_XX_X_____X_X___XX_XX___" };
+} kDebugData = { 15, 12,
+ "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
+ "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
+};
// Transform matrices
static float mtxIdentity[16] = {
if (CC_UNLIKELY(mReleasedTexImageBuffer == NULL)) {
// The first time, create the debug texture in case the application
// continues to use it.
- sp<GraphicBuffer> buffer = new GraphicBuffer(11, 8, PIXEL_FORMAT_RGBA_8888,
+ sp<GraphicBuffer> buffer = new GraphicBuffer(
+ kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
GraphicBuffer::USAGE_SW_WRITE_RARELY);
uint32_t* bits;
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
memset(bits, 0, w*h*4);
for (size_t y=0 ; y<kDebugData.height ; y++) {
for (size_t x=0 ; x<kDebugData.width ; x++) {
- bits[x] = (kDebugData.bits[y*11+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
+ bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
}
bits += w;
}