<ClCompile Include="..\..\src\io\input-key-acceptor.c" />\r
<ClCompile Include="..\..\src\io\input-key-requester.c" />\r
<ClCompile Include="..\..\src\locale\vowel-checker.c" />\r
+ <ClCompile Include="..\..\src\view\main-window-util.c" />\r
<ClCompile Include="..\..\src\mspell\monster-power-table.c" />\r
<ClCompile Include="..\..\src\system\alloc-entries.c" />\r
<ClCompile Include="..\..\src\term\screen-processor.c" />\r
<ClInclude Include="..\..\src\view\display-messages.h" />\r
<ClInclude Include="..\..\src\view\display-monster-status.h" />\r
<ClInclude Include="..\..\src\view\main-window-row-column.h" />\r
+ <ClInclude Include="..\..\src\view\main-window-util.h" />\r
<ClInclude Include="..\..\src\view\object-describer.h" />\r
<ClInclude Include="..\..\src\view\status-bars-table.h" />\r
<ClInclude Include="..\..\src\world\world-object.h" />\r
<ClCompile Include="..\..\src\view\status-bars-table.c">
<Filter>view</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\view\main-window-util.c">
+ <Filter>view</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\view\main-window-row-column.h">
<Filter>view</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\view\main-window-util.h">
+ <Filter>view</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
view/display-player.c view/display-player.h \
view/display-util.c view/display-util.h \
view/main-window-row-column.h \
+ view/main-window-util.c view/main-window-util.h \
view/object-describer.c view/object-describer.h \
view/status-first-page.c view/status-first-page.h \
view/status-bars-table.c view/status-bars-table.h \
*/
#include "player/player-class.h"
+#include "player/player-race.h"
#include "system/object-type-definition.h"
/*
#include "view/display-messages.h"
#include "view/display-player.h"
#include "view/main-window-row-column.h"
+#include "view/main-window-util.h"
#include "view/object-describer.h"
#include "view/status-bars-table.h"
#include "world/world.h"
void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp);
/*!
- * @brief 画面左の能力値表示を行うために指定位置から13キャラ分を空白消去後指定のメッセージを明るい青で描画する /
- * Print character info at given row, column in a 13 char field
- * @param info 表示文字列
- * @param row 描画列
- * @param col 描画行
- * @return なし
- */
-static void print_field(concptr info, TERM_LEN row, TERM_LEN col)
-{
- c_put_str(TERM_WHITE, " ", row, col);
- c_put_str(TERM_L_BLUE, info, row, col);
-}
-
-/*!
* @brief ゲーム時刻を表示する /
* Print time
* @return なし
--- /dev/null
+#include "view/main-window-util.h"
+#include "term/screen-processor.h"
+#include "term/term-color-types.h"
+
+/*!
+ * @brief 画面左の能力値表示を行うために指定位置から13キャラ分を空白消去後指定のメッセージを明るい青で描画する /
+ * Print character info at given row, column in a 13 char field
+ * @param info 表示文字列
+ * @param row 描画列
+ * @param col 描画行
+ * @return なし
+ */
+void print_field(concptr info, TERM_LEN row, TERM_LEN col)
+{
+ c_put_str(TERM_WHITE, " ", row, col);
+ c_put_str(TERM_L_BLUE, info, row, col);
+}
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+void print_field(concptr info, TERM_LEN row, TERM_LEN col);