}
}
+static void rd_r_ability_flags(monster_race *r_ptr, const MONRACE_IDX r_idx)
+{
+ if (loading_savefile_version_is_older_than(3)) {
+ uint32_t f4 = rd_u32b();
+ uint32_t f5 = rd_u32b();
+ uint32_t f6 = rd_u32b();
+ if (h_older_than(1, 5, 0, 3))
+ set_old_lore(r_ptr, f4, r_idx);
+ else
+ r_ptr->r_flagsr = rd_u32b();
+
+ migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f4, sizeof(uint32_t) * 8 * 0);
+ migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f5, sizeof(uint32_t) * 8 * 1);
+ migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f6, sizeof(uint32_t) * 8 * 2);
+ } else {
+ r_ptr->r_flagsr = rd_u32b();
+ rd_FlagGroup(r_ptr->r_ability_flags, rd_byte);
+ }
+}
+
static void rd_r_aura_flags(monster_race *r_ptr)
{
if (loading_savefile_version_is_older_than(10)) {
* @param r_ptr 読み込み先モンスター種族情報へのポインタ
* @param r_idx 読み込み先モンスターID(種族特定用)
*/
-void rd_lore(monster_race *r_ptr, MONRACE_IDX r_idx)
+static void rd_lore(monster_race *r_ptr, const MONRACE_IDX r_idx)
{
r_ptr->r_sights = rd_s16b();
r_ptr->r_deaths = rd_s16b();
r_ptr->r_flags2 = rd_u32b();
r_ptr->r_flags3 = rd_u32b();
migrate_old_aura_flags(r_ptr);
- if (loading_savefile_version_is_older_than(3)) {
- uint32_t f4 = rd_u32b();
- uint32_t f5 = rd_u32b();
- uint32_t f6 = rd_u32b();
- if (h_older_than(1, 5, 0, 3))
- set_old_lore(r_ptr, f4, r_idx);
- else
- r_ptr->r_flagsr = rd_u32b();
-
- migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f4, sizeof(uint32_t) * 8 * 0);
- migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f5, sizeof(uint32_t) * 8 * 1);
- migrate_bitflag_to_flaggroup(r_ptr->r_ability_flags, f6, sizeof(uint32_t) * 8 * 2);
- } else {
- r_ptr->r_flagsr = rd_u32b();
- rd_FlagGroup(r_ptr->r_ability_flags, rd_byte);
- }
-
+ rd_r_ability_flags(r_ptr, r_idx);
rd_r_aura_flags(r_ptr);
r_ptr->max_num = rd_byte();
r_ptr->floor_id = rd_s16b();
monster_race *r_ptr;
monster_race dummy;
- for (auto i = 0U; i < loading_max_r_idx; i++) {
+ for (auto i = 0; i < loading_max_r_idx; i++) {
if (i < r_info.size())
r_ptr = &r_info[i];
else
r_ptr = &dummy;
- rd_lore(r_ptr, (MONRACE_IDX)i);
+ rd_lore(r_ptr, i);
}
load_note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));