; CHECK: landingpad { i8*, i32 } personality i32 (...)* @__gxx_personality_v0
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
; CHECK-NEXT: invoke void @_ZN1AD1Ev(%struct.A* [[A]])
; CHECK-NEXT: to label %[[LBL:[^\s]+]] unwind
; CHECK: [[LBL]]:
; CHECK-NEXT: [[LPADVAL1:%.*]] = landingpad { i8*, i32 } personality i32 (...)* @__gxx_personality_v0
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
; CHECK-NEXT: invoke void @_ZN1AD1Ev(%struct.A* [[A1]])
; CHECK-NEXT: to label %[[RESUME1:[^\s]+]] unwind
; CHECK: [[RESUME1]]:
; CHECK-NEXT: [[LPADVAL2:%.*]] = landingpad { i8*, i32 } personality i32 (...)* @__gxx_personality_v0
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
; CHECK-NEXT: invoke void @_ZN1AD1Ev(%struct.A* [[A2]])
; CHECK-NEXT: to label %[[RESUME2:[^\s]+]] unwind
; CHECK: [[RESUME2]]:
; CHECK: landingpad { i8*, i32 } personality i32 (...)* @__gxx_personality_v0
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
; CHECK-NEXT: invoke void @_ZN1AD1Ev(
; CHECK-NEXT: to label %[[L:[^\s]+]] unwind
; CHECK: [[L]]:
; CHECK: landingpad { i8*, i32 } personality i32 (...)* @__gxx_personality_v0
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NEXT: catch i8* bitcast (i8** @_ZTIi to i8*)
; CHECK-NEXT: invoke void @_ZN1AD1Ev(
; CHECK-NEXT: to label %[[L:[^\s]+]] unwind
; CHECK: [[L]]: