return;
}
- project_length = 0; /* reset to default */
/* Get local object */
q_ptr = &forge;
ty = target_row;
}
+ project_length = 0; /* reset to default */
/* Hack -- Handle stuff */
handle_stuff();
/* Get a direction (or cancel) */
if (!get_aim_dir(&dir)) return FALSE;
- project_length = 0; /* reset to default */
-
/* Predict the "target" location */
tx = px + 99 * ddx[dir];
ty = py + 99 * ddy[dir];
tx = target_col;
ty = target_row;
}
+
+ project_length = 0; /* reset to default */
}
if ((q_ptr->name1 == ART_MJOLLNIR) ||
inven_item_describe(item);
inven_item_optimize(item);
}
-
+
/* Reduce and describe floor item */
else
{
equiped_item = TRUE;
p_ptr->redraw |= (PR_EQUIPPY);
}
-
+
/* Take a turn */
energy_use = 100;