<ClInclude Include="..\..\src\externs.h" />\r
<ClInclude Include="..\..\src\feature.h" />\r
<ClInclude Include="..\..\src\floor-events.h" />\r
+ <ClInclude Include="..\..\src\floor-save.h" />\r
<ClInclude Include="..\..\src\floor.h" />\r
<ClInclude Include="..\..\src\gameoption.h" />\r
<ClInclude Include="..\..\src\gamevalue.h" />\r
extern void object_desc(char *buf, object_type *o_ptr, BIT_FLAGS mode);
/* floors.c */
-extern void init_saved_floors(bool force);
extern void clear_saved_floor_files(void);
extern saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
extern FLOOR_IDX get_new_floor_id(void);
extern void prepare_change_floor_mode(BIT_FLAGS mode);
extern void precalc_cur_num_of_pet(void);
-extern void leave_floor(void);
-extern void change_floor(void);
extern void stair_creation(void);
extern bool build_tunnel(POSITION row1, POSITION col1, POSITION row2, POSITION col2);
extern bool build_tunnel2(POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff);
--- /dev/null
+#pragma once
+
+extern void init_saved_floors(bool force);
+extern void change_floor(void);
+extern void leave_floor(void);