SmithEssence::SLAY_HUMAN,
SmithEssence::SLAY_GOOD,
+ SmithEssence::EASY2_WEAPON,
+
SmithEssence::ATTACK,
SmithEssence::AC,
};
{ SmithEssence::SLAY_HUMAN, _("人間倍打", "slay human") },
{ SmithEssence::SLAY_GOOD, _("善良倍打", "slay good") },
+ { SmithEssence::EASY2_WEAPON, _("二刀流", "two weapons") },
+
{ SmithEssence::ATTACK, _("攻撃", "weapon enc.") },
{ SmithEssence::AC, _("防御", "armor enc.") },
};
{ TR_FAST_DIGEST, {}, -1 },
{ TR_SLOW_REGEN, {}, -1 },
{ TR_MIGHTY_THROW, {}, 0 },
- { TR_EASY2_WEAPON, { SmithEssence::DEX }, 20 },
+ { TR_EASY2_WEAPON, { SmithEssence::EASY2_WEAPON }, 10 },
{ TR_DOWN_SAVING, {}, -1 },
{ TR_NO_AC, {}, -1 },
{ TR_HEAVY_SPELL, {}, -1 },
{ TR_RES_WATER, { SmithEssence::RES_WATER }, 10 },
{ TR_INVULN_ARROW, {}, 0 },
{ TR_DARK_SOURCE, {}, 0 },
- { TR_SUPPORTIVE, {}, 0 },
+ { TR_SUPPORTIVE, { SmithEssence::EASY2_WEAPON }, 5 },
{ TR_RES_CURSE, { SmithEssence::RES_CURSE }, 10 },
{ TR_BERS_RAGE, {}, -1 },
{ TR_BRAND_MAGIC, {}, 0 },
make_basic_smith_info(SmithEffect::RESISTANCE, _("全耐性", "resistance"), SmithCategory::RESISTANCE, { SmithEssence::RES_ACID, SmithEssence::RES_ELEC, SmithEssence::RES_FIRE, SmithEssence::RES_COLD }, 150, { TR_RES_ACID, TR_RES_ELEC, TR_RES_FIRE, TR_RES_COLD }),
make_info<SlayingGlovesSmithInfo>(SmithEffect::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategory::WEAPON_ATTR, { SmithEssence::ATTACK }, 200),
+ make_basic_smith_info(SmithEffect::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategory::WEAPON_ATTR, { SmithEssence::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
make_info<EnchantWeaponSmithInfo>(SmithEffect::ATTACK, _("攻撃", "weapon enchant"), SmithCategory::ENCHANT, { SmithEssence::ATTACK }, 30),
make_info<EnchantArmourSmithInfo>(SmithEffect::AC, _("防御", "armor enchant"), SmithCategory::ENCHANT, { SmithEssence::AC }, 15),